Quote Originally Posted by Renathras View Post
Okay, I'll give this a bit:

1) Yes, I weave them. The problem is when I need a bunch at once because a lot of people are making mistakes. You may have a 99 parsing team of Statics, I do not. My content is PUGs and DF. Last night I had an E8 I (happily, because that's just the kind of person I am) dragged the party through. I had to hardcast several raises, even Cure 2s because all my oGCDs were on CD. My "abysmal" play is clearing content with players that are probably generally gray parsers.

2) You say my play is "abysmal", but I'm consistently parsing Green and Blue, which is "average". "average" is not "abysmal", it's average.

3) "average" is also not "bad at the game", it's "average at the game".

4) I'm "not managing even that" because I'm not even arguing that - I'm arguing no one is pressing "only" "one button". Even people that are at high levels of play aren't, but the game also cannot be balanced nor designed only around high levels of play.

5) If anything, my opinion should carry more weight - statistically, I'm an average player, and generally speaking, you want to design games around average players, not 1% of the player base. So, if anything, you should be listening to me more, not less, based on your critique. Even if you want to argue - WRONGLY - that I'm "bad" and "abysmal" instead of average, again, a large portion of this game's community are what YOU would call "bad" and "abysmal", meaning the game should be balanced around their perceptions and playstyles.

6) I was quite concise in my reply to you. But brevity isn't good when it leads to misunderstanding and confusion.
You actually just reinforced my point. 70% GCD uptime is a guaranteed grey for a DPS. But for healers not rolling GCD for a third of the fight is somehow average. The role has been destroyed and simplified to the point where it's given over to the weakest players to participate in savage. And this decision rightfully brought ire of those who enjoy having a skill ceiling and requirment to have something more than a pulse to play.

And yeah, catering to your ilk is what makes developers the most money... You know what also leads to most money? FIFA Ultimate Team.