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  1. #61
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Gemina View Post
    Let me see the receipts.

    Last I checked, the game is doing phenomenally well, and there are more players using healers now than ever. The devs have even quadrupled down at this point that they are not going back to the old healers. Seems to me there is just a loud minority of nostalgic healers.
    My personal experience with PF is that the healer slots takes the longest to fill. Longer then tanks even. A quick look through PF right now shows me a ton of groups needing healers. So I have to wonder what your evidence is for "there are more players using healers now then ever" because it certainly doesn't match up with reality.
    (9)

  2. #62
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rolder50 View Post
    My personal experience with PF is that the healer slots takes the longest to fill. Longer then tanks even. A quick look through PF right now shows me a ton of groups needing healers. So I have to wonder what your evidence is for "there are more players using healers now then ever" because it certainly doesn't match up with reality.
    The only reasoning I can think of is, by virtue of there being more player accounts than there has been in previous expansions, the healer population is technically larger even if the percentage in contrast to other roles has dropped.
    (8)

  3. #63
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    The last time I checked player role popularity, it seemed Healer was the least played role, and yet WHM is the most popular class.
    (1)

  4. #64
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,500
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    The last time I checked player role popularity, it seemed Healer was the least played role, and yet WHM is the most popular class.
    Correct, WHM has popularity as a staple FF class but also WHM is your only choice to start a healer at level 1 and if you don’t want to start as a DPS you only option pre HW, I’m guessing WAR or PLD would be a lot more popular if the other one was locked behind being a DPS till level 30
    (4)

  5. #65
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ty_taurus View Post
    The only reasoning I can think of is, by virtue of there being more player accounts than there has been in previous expansions, the healer population is technically larger even if the percentage in contrast to other roles has dropped.
    Either that, or there just aren't enough people who play healers who also do high-end content on them.

    Savage is very brutal on healing at the moment so the idea of all that outgoing damage, 30k autos, raidwide bleeds, double bleed tankbusters, and stuff of that sort would probably scare a lot of people away.
    (3)

    Watching forum drama be like

  6. #66
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dogempire View Post
    Either that, or there just aren't enough people who play healers who also do high-end content on them.

    Savage is very brutal on healing at the moment so the idea of all that outgoing damage, 30k autos, raidwide bleeds, double bleed tankbusters, and stuff of that sort would probably scare a lot of people away.
    The Problem is that from my experience, doing high end counted that requires optimization and class understanding on the part of the player is counter-intuitive to healer design, which punishes optimization with higher 1 button spam uptime and makes one grasp how not very exciting a majority of healing tools in this game are, especially since most healers have exactly the same with different mild flavors.
    (9)

  7. #67
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,500
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by T-Owl View Post
    The Problem is that from my experience, doing high end counted that requires optimization and class understanding on the part of the player is counter-intuitive to healer design, which punishes optimization with higher 1 button spam uptime and makes one grasp how not very exciting a majority of healing tools in this game are, especially since most healers have exactly the same with different mild flavors.
    Exactly this, healing is more fun the less you know about high end healing because high end healing just shows the healing role is a complete mess, dungeon healing can be somewhat interesting if you get like a quad pull with an undergeared tank or your DPS all stand in stupid but raid healing is just horrid because all you do is spam broil
    (1)

  8. #68
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    Healing needs an overhaul, but this is more like throwing some new paint on a house with crumbling walls.

    WHM is not in a good place balance wise nor gameplay wise. The lily system is a nice change of pace, but the job needs to bring the lilies down to early levels and expand on the system to make your GCD usage more evenly balanced between a slightly more developed rotation and utilizing lilies that reward you with bursty DPS refunds. The job also needs to have an answer to mitigation. If we want the pure vs barrier healer dynamic to survive, then sure its mitigation can be limited or come at an opportunity cost, but it simply doesn't have an answer to how damage is foundationally being handled in higher levels of content.

    SCH needs a rework. It's confusing for new players to go from ACN to SCH, and the kit is bloated and at war with itself. It also should return to having a DoT focused DPS rotation like it once did, restoring tools like Miasma and Shadowflare, and its resources need to be reworked. The Fey Gauge is a disgrace to gauge mechanics and why does a job need 2 different resources for healing? Why not make the Fey Gauge your healing gauge and turn Aetherflow into your offensive gauge?

    SGE is not a DPS healer and it should have a massive expansion of offensive tools or merging supportive tools with new offensive ones. It should feel like the GNB of the healers otherwise what was the point of advertising it as the DPS healer if it's going to play identically to every other healer?

    AST is already known to be receiving an overhaul, to whatever extent the devs have planned. I've said it before, but I'd like to see its cards become GCD, its casting focus transition to support, and have the cards additionally generate passive, Malefic-potency damage through a new gauge mechanic. This gives thou-shall-not-DPS healers a job that may still need to maintain Combust and throw a few DPS buttons out once in a while, but can redirect a lot of their focus to spreading buffs.
    These arent bad suggestions, I too would lile lillys available earlier. Going into synced content it does slow stuff down without them.

    With DPS I feel like they need to commit to a philosophy and go all in. Either we are pure healers and enimity management is a thing, or we are primary healers/secondary DPS and as such should have a nicer range of offensive skills abd spells.
    (2)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  9. #69
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dogempire View Post
    Either that, or there just aren't enough people who play healers who also do high-end content on them.

    Savage is very brutal on healing at the moment so the idea of all that outgoing damage, 30k autos, raidwide bleeds, double bleed tankbusters, and stuff of that sort would probably scare a lot of people away.
    The only issue with healing in Savage is that it's a group responsibility but groups don't see it that way. DoT tankbusters, aoe bleeds and boss autos are mostly trivial in a group that all use their full mitigation kit, but a nightmare in a group that doesn't. And PF usually doesn't, they see healing as the healers job and mitigation as optional.
    (2)

  10. #70
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    The only issue with healing in Savage is that it's a group responsibility but groups don't see it that way. DoT tankbusters, aoe bleeds and boss autos are mostly trivial in a group that all use their full mitigation kit, but a nightmare in a group that doesn't. And PF usually doesn't, they see healing as the healers job and mitigation as optional.
    This is part of why enimity management is important, if everyone doesn't play their jobs properly and tactically use their range of skills you will die. It forces considered play.
    (0)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

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