Quote Originally Posted by Cheremia View Post
Sacred Soil stepped on asylums toes first with getting a regen on it
It's too late for Asylum to step on Sacred's toes if Sacred is stomping all over it already

Glad to see I'm not the only one who doesn't find Dots engaging. I Liked Aero 3s animation but that was it.
It was ALWAYS: Use Aero 3 then Aero 2, it was never an option to do anything else. It was just hit button 1, then your instant button 2, done. Repeat when Button 1 is about to fall off.
Sch's dot management was the same and that one short ranged 5 second one wasn't anything fun either, felt pointless to use on single bosses.
I did not feel anything by basically having 2 buttons that do the same thing that always get used at the same time, basically could have been 1 button from the start.

I liked Fluid aura when it did damage AND pushed. Pushing Caster mobs that don't run in felt SO good, i did it a lot until they took it from me (Like Paglth'an has a bunch of them, shoving them around would feel so good)

Give me something, anything to do in downtime, i already use benison and aquaveil in between because whm doesn't have much to weave with and if i feel like weaving, i do that.
Dunno what but buffing sounds more fun than using a dot because I personally don't see where they are engaging at all. I don't interact with them once they are on the target, so...
The idea of DOT’s on healers is you can’t have rigid rotations on classes that may have to triage at any moment

I know you aren’t suggesting this but it’s not like you can just stick SAM’s rotation on a healer because one succor and you mess up the tsubame loop, delaying a DOT by one GCD doesn’t lose you much and that’s only if you had to heal in the exact GCD you were supposed to refresh your DOT, something like DNC might work if you just took the 1 proc 3 - 2 proc 4 3/4 proc 5 idea and made it so healing wouldn’t break that combo and that is certainly a possibility

DOT’s are just the easiest way to have a somewhat varied rotation without forcing rigid restrictions required by always needing to be free to heal if necessary