Quote Originally Posted by Allegor View Post
While I'm no fan of homogenization in general, and Twelve know healers are the ones that need it the least, I think it'd make sense if Toxicon becomes Sage's version of Misery - get adderstings as a reward for shielding, get 3 stacks and you get a big boom spell.
I don’t think that’s necessary. The biggest issue with making Toxikon DPS neutral given the current kit is how much unlimited free healing SGE gets. Instead, we should rethink how SGE regularly obtains Addersting and find ways to control that. Some ideas I had for example:

Replace Rhizomata with a GCD DPS action that deals as much damage as your current Dosis tier, and generates 1 Addersgall and 1 Addersting. This would have a 20 second cooldown with 2 charges. This also replaces normal Addersgall generation.

Instead of Addersgall generating over time, the gauge now increases each time you trigger a Kardion effect by 2 out of 100. While your gauge is 50 or greater, your next E. Diagnosis or E. Prognosis will grant 1 Addersting. This means you’d effectively get 1 free barrier heal in 62.5 seconds worth of DPS GCDs which feels like an appropriate “cooldown” for a DPS refunded barrier heal in my opinion.

If we also increase Toxikon’s potency to twice that of your current Dosis potency (or in my idea, keep it at identical potency but combo into an OGCD thats also the same potency and requires Toxikon be cast to use each time) then these changes would add a bit more engagement to SGE’s rotation. Manual control of Addersgall/Sting generation helps break up Dosis spam, combos into Toxikon, and now you have a more balanced way to throw out occasional barriers and further break pup Dosis spam.

I’d argue this still isn’t enough to fully satiate the SGE fantasy, but it would be step forward and actually make me want to go back to healing.