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  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,951
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    It also removed energy drains function of being a refund to using ruin 2 to generate weave space for fairy heals and turned it into a generic damage button that consumes healing resources since clipping ED into broil casts was a DPS loss but you didn’t get enough biolysis refreshes to spend every aetherflow on ED before you refreshed ED

    It’s why to me WHM feels worse in 6.x, sure the misery changes actually make it a better healer but having a healer who’s primary healing is lossless GCD healing with few oGCD’s but also a weave spot in every glare and a cast animation obviously designed for 2.5 second casts just makes the class feel disjointed and weird to me, sure clip mage had its own problems but having lily’s be integral to weave space generation you attempted to pair with movement times rather than just fancy 2 minute burst damage dumps and downtime spenders really made it feel like WHM had an identity around its turrety cast style that felt good to fully optimise
    Truly!

    Adding to the WHM sentiment, it felt worse to me because the 1.5s really highlights just how bland and barren their kits are outside Lilies. Like, yeah, I have all these extra mobility and weaving spaces but for what? They have the least amount of weaving amongst all healers, they do not necessarily need it for this purpose specifically. Compounded with the lossy lilies in earlier, EW inception, it devalues the entire system so much even more WHM became reluctant to touch it until SE finally corrected the values... something that they could've done long ago.

    SCH didn't felt as bad because they do have $h!tton of oGCDs to play with, but I'm still of the opinion that they should've access additional instant cast DoTs to incorporate more use of their oGCDs rather than enforcing "AST treatment" and call it a day. Or at the very least have Ruin II deal the same amount of damage as Broil IV but at higher MP cost (I think I read somewhere it used to be that way?). The asset is in the game, it's free to grab.
    (2)
    Last edited by Rein_eon_Osborne; 09-21-2022 at 08:42 PM.

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