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  1. #23
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Keichi View Post
    Caster did crap dmg?
    Arent they allways mid lvl in the statistics? How should the people even know, how much dmg they are doing (you need 3. party tool for it, and using it is risking a ban).

    And ranger have a other advangte over meele (or fast attacking classes). They can have greater distance and can see more of the battlefield. That can help them to survive things. Where meele maybe didnt noticing it and dies.

    At last is it for myself, that i survive avoidable things better with distance fighter, as the meele. With a meele is my mindset often only in attack mode and i stop to watch my surroundings (or the camera is to near, to notice things).
    With caster and ranger is it other ways. I see more and notice more. Esspecial with the slower blm.

    Dnc and BRD are probally good, as long as they have enough/good partner. The mch is coming better, the more people died and have the debuff (because he has the strongest dmg for his own, from the rangers).

    More dmg is allways good. But i think, that it shoulnd come so close to caster. Or even to meele.
    But that's a you problem and isn't a valid argument for tax and class balance.
    The ironic thing is that you're making it harder to dodge things when standing far out. Any conal aoes are wider in the back while pointblanks generally only cover the hitbox ring. So you're better positioned at max melee and move out the few times you have to for spread mechanics than standing out and moving in for heals/ buffs.
    You can even safely position at least 5, often even 6 people in melee range during spread. 1 inside the hitbox, rest spread around at max melee.

    In any endgame content, the rule of thumb is "stay in unless you're forced out" - and you can also apply this to any other content. There is no benefit to staying far away, in most cases it's actually a detriment.
    And now let me tell you the number of times you have to be outside of max melee range.
    P5s: 5 times although a 6th time is adviseable during Double Rush unless you're really good at greeding that. And 4 of the 5 times are just for a quick puddle soak and only 4 of 8 move out, the 5th time is during a spread mechanic with limited space that only leaves one melee spot on each side.
    P6s: 4 times, although 3 of them can in fact be solved with uptime strats that are fairly easy to pull off and only affects 2-4 people anyway. The 4th time you have an aoe around that's too large to fit more than 4 people at max melee, you can move out pretty late though.
    P7s: the hitbox is the platform lol

    So during all of those 10-11min fights 2-4 people need to move out for 1-2 GCDs between 0-5 times.
    And now pray explain how that justifies a 10% gap even if you would run a theoretical 4 melee comp that would force some of them to disengange for some mechanics.

    Meanwhile you have mechanics like Purgation where every caster is just royally screwed in addition to a bunch of other mechanics that require you to move at such specific times that you likely can't just slidecast it. Not even with the 1,5s casts healers have, like moving behind for Raging Claw from H2 position.
    (1)
    Last edited by Rilifane; 09-19-2022 at 09:40 PM.

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