But that's a you problem and isn't a valid argument for tax and class balance.
The ironic thing is that you're making it harder to dodge things when standing far out. Any conal aoes are wider in the back while pointblanks generally only cover the hitbox ring. So you're better positioned at max melee and move out the few times you have to for spread mechanics than standing out and moving in for heals/ buffs.
You can even safely position at least 5, often even 6 people in melee range during spread. 1 inside the hitbox, rest spread around at max melee.
In any endgame content, the rule of thumb is "stay in unless you're forced out" - and you can also apply this to any other content. There is no benefit to staying far away, in most cases it's actually a detriment.
And now let me tell you the number of times you have to be outside of max melee range.
P5s: 5 times although a 6th time is adviseable during Double Rush unless you're really good at greeding that. And 4 of the 5 times are just for a quick puddle soak and only 4 of 8 move out, the 5th time is during a spread mechanic with limited space that only leaves one melee spot on each side.
P6s: 4 times, although 3 of them can in fact be solved with uptime strats that are fairly easy to pull off and only affects 2-4 people anyway. The 4th time you have an aoe around that's too large to fit more than 4 people at max melee, you can move out pretty late though.
P7s: the hitbox is the platform lol
So during all of those 10-11min fights 2-4 people need to move out for 1-2 GCDs between 0-5 times.
And now pray explain how that justifies a 10% gap even if you would run a theoretical 4 melee comp that would force some of them to disengange for some mechanics.
Meanwhile you have mechanics like Purgation where every caster is just royally screwed in addition to a bunch of other mechanics that require you to move at such specific times that you likely can't just slidecast it. Not even with the 1,5s casts healers have, like moving behind for Raging Claw from H2 position.



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