When it comes to personal dps, mch is about 1500 dps ahead of bard and dancer, which is amazing in any other kind of content than 8+ people stuff. I dont know anyone that would pick bard or dancer over mch dps-wise when it comes to deep dungeons or any other kind of solo or light group content. Mch will most likely also be superior in the upcoming savage dungeons, because bard + dnc partybuffs will be worth much less. It might not be perfect when it comes to 8 ppl savage, but its still good enough to clear it without problems and it excels in literally any other kind of content.
The problem with that line of thinking is that the jobs are explicitly designed to be balanced for 8 man savage, not below and not above and they still can’t get the balance right, this endless pursuit of balance is why every job feels the same, why the healers can be played by a 3 year old and why we have a supposed “ranged tax”When it comes to personal dps, mch is about 1500 dps ahead of bard and dancer, which is amazing in any other kind of content than 8+ people stuff. I dont know anyone that would pick bard or dancer over mch dps-wise when it comes to deep dungeons or any other kind of solo or light group content. Mch will most likely also be superior in the upcoming savage dungeons, because bard + dnc partybuffs will be worth much less. It might not be perfect when it comes to 8 ppl savage, but its still good enough to clear it without problems and it excels in literally any other kind of content.
If they can’t even get the balance right for the one piece of content that they actually say they balance for then basically their entire design paradigm since ShB launched means less than nothing
It doesnt matter feed you mch gear or not, stop coping about "its just loot distribution bad".
Whenever someone brings this up, I feel like they're not understanding the root issue.
Balancing only is an issue on high-end content. Look at any competitive online gaming scene with pro gamers, every big game is balanced around the pro scene. Why? because WHO THE FK CARES ABOUT BALANCE IN BRONZE/SILVER.
You would never see any, ANY FORM OF COMPETITIVE GAME balance itself around "majority" of the playerbase rather than based on players who are at the highest of skill levels.
Same applies to FFXIV. Did you ever enter roulette dungeon and think "damn only if this guy did more damage" or "damn this content is hard to clear with our team comp"? no, because they're designed to be so damn easy.
Even when you run lvl 90 regular content, there is a HUGE disparity between individual players on the same job in terms of performance. Some people will pull 4-5k with a melee dps while others will pull 9k+ on same jobs, yes some of them are not even trying or even paying attentions but that's the fucking point, LOW END CONTENT IS SO EASY PEOPLE DONT EVEN PAY ATTENTION, why would anyone care about balance in these contents?
I honestly think the devs just don't like physical ranged, Machinist is the problem child but only because it doesn't have raid buffs to line up with the 120s burst window to boost its rdps, physical ranged as a whole is underperforming along with red mage, summoner, and to a minor degree reaper.
If they want to make the fights melee friendly that's fine, but you can't minimize downtime and then give them much higher damage to compensate for the fact they may need to drop 1 or 2 gcd's over the course of an 11 minute fight.
If anything recent raid design makes me think casters should have the highest damage output out of all the roles due the fact that melee has free movement around a massive hitbox almost the size of the entire arena, meanwhile any type of movement as a magic dps is penalized if you're being forced to move during a burst window, especially if that movement takes several gcds.
Why are they doing it?
A job just benefits better from extra gear.
A job benefits from this job benefitting the extra gear.
Current Dance Partner design allows a non-fed job to benefit from a fed job.
It's almost as if DNC item level is modified to get closer to its dance partner.
How is that not a design and balance issue?
I wonder how the balance would look like if damage buffs were scaling not on the target's damage/stats but the caster's. Like, for a random and likely terrible example, "5% of your DMG stat is added to everyone else in the party"
Why should all things be balanced only for high end content and Pro player?
FF is not a competive game (it is only a "few' Player, who make savage).
Most people are only playing normal stuff (at last is it rare, that i see people with wearing savage stuff). So, it is logicaly, to focusing more on the normal stuff, like 4 man and 24 man dungeons.
Mch is creat for dungeon. Dnc and BRD are create for savage. That is a form of balance to.
Well 50% of people at level 90 at least attempt savage so the playerbase for savage is 100% there and because normal content is so easy you can clear it with a zero DPS healer, a stance-less tank and 2 freestyle DPS, balance has to be based on something and it’s based on savageWhy should all things be balanced only for high end content and Pro player?
FF is not a competive game (it is only a "few' Player, who make savage).
Most people are only playing normal stuff (at last is it rare, that i see people with wearing savage stuff). So, it is logicaly, to focusing more on the normal stuff, like 4 man and 24 man dungeons.
Mch is creat for dungeon. Dnc and BRD are create for savage. That is a form of balance to.
MCH being “better” at dungeons isn’t intentional balance it’s simply the fact that raid buffs scale poorly in 4 man content
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