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  1. #21
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Ähm, when 50% of players are trying savage, how can than be 100% of all Player being doing savage?

    And so easy isnt normal content.
    Last week wiped one group multiple times by the second pandae ini, because one tank didnt wanted to do the instans anymore. And wasnt able to leave.
    It come to wipes in normal content, when the Tank dont use stance.
    My Partner and i had it many times, that the healer died and it would have come to a wipe, would the Paladin/warrior be able, to heal themself (whe need the free use of phönix feather, for the case, the healer dies).

    It is true, that normal is lesser hard than savage. But, it is not so easy ( it need zo be easier, esspecial, when you do it daily).
    But, it is simply because, this stuff is on "normal". And become with each week easier (because of higher ilvl).

    Savage is simply hard mode (and a pain in the ...) and is even becoming easier with each week. Mch can wait, until the Ilvl is high enough, if they make to less dmg (and, who cares if the mch make lesser dmg, when the other make the balance, at the end is it only matter, if the content is cleared and he can attack the whole time, caster and meele can not do that). Why bothering with hard stuff, when you can have the same end result later, with easier content?
    (0)

  2. #22
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Keichi View Post
    Ähm, when 50% of players are trying savage, how can than be 100% of all Player being doing savage?

    And so easy isnt normal content.
    Last week wiped one group multiple times by the second pandae ini, because one tank didnt wanted to do the instans anymore. And wasnt able to leave.
    It come to wipes in normal content, when the Tank dont use stance.
    My Partner and i had it many times, that the healer died and it would have come to a wipe, would the Paladin/warrior be able, to heal themself (whe need the free use of phönix feather, for the case, the healer dies).

    It is true, that normal is lesser hard than savage. But, it is not so easy ( it need zo be easier, esspecial, when you do it daily).
    But, it is simply because, this stuff is on "normal". And become with each week easier (because of higher ilvl).

    Savage is simply hard mode (and a pain in the ...) and is even becoming easier with each week. Mch can wait, until the Ilvl is high enough, if they make to less dmg (and, who cares if the mch make lesser dmg, when the other make the balance, at the end is it only matter, if the content is cleared and he can attack the whole time, caster and meele can not do that). Why bothering with hard stuff, when you can have the same end result later, with easier content?
    I’m assuming English isn’t your first language because that’s a turn of phrase, “the playerbase is 100% there” is just an overly fancy way of saying “the playerbase of savage is big enough to support squares decision to balance around savage”

    And wiping in normal mode doesn’t make it not easy, it’s either a mistake or someone who is just really bad, that still doesn’t change that content is Balanced around savage because it’s the only content that requires balancing, if classes are poorly balanced in savage they are poorly balanced. And you still still haven’t offered any rebuttal to the fact that “melee don’t have downtime this tier” or the fact that if casters and melee should both do more damage than the phys ranged why are the casters also doing such crap damage right now
    (0)

  3. #23
    Player
    Keiisuke's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    Sanada Shishio
    World
    Moogle
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Keichi View Post
    Mch can wait, until the Ilvl is high enough, if they make to less dmg (and, who cares if the mch make lesser dmg, when the other make the balance
    I care, and many others machinists as well. This job has been dragged through the mud for way too long. Sure the tiers will be easier with time since everyone will gear up, but you're only hiding balancing issue, you're not fixing it.
    (0)

  4. #24
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Caster did crap dmg?
    Arent they allways mid lvl in the statistics? How should the people even know, how much dmg they are doing (you need 3. party tool for it, and using it is risking a ban).

    And ranger have a other advangte over meele (or fast attacking classes). They can have greater distance and can see more of the battlefield. That can help them to survive things. Where meele maybe didnt noticing it and dies.

    At last is it for myself, that i survive avoidable things better with distance fighter, as the meele. With a meele is my mindset often only in attack mode and i stop to watch my surroundings (or the camera is to near, to notice things).
    With caster and ranger is it other ways. I see more and notice more. Esspecial with the slower blm.

    Dnc and BRD are probally good, as long as they have enough/good partner. The mch is coming better, the more people died and have the debuff (because he has the strongest dmg for his own, from the rangers).

    More dmg is allways good. But i think, that it shoulnd come so close to caster. Or even to meele.
    (0)

  5. #25
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Keichi View Post
    Caster did crap dmg?
    Arent they allways mid lvl in the statistics? How should the people even know, how much dmg they are doing (you need 3. party tool for it, and using it is risking a ban).

    And ranger have a other advangte over meele (or fast attacking classes). They can have greater distance and can see more of the battlefield. That can help them to survive things. Where meele maybe didnt noticing it and dies.

    At last is it for myself, that i survive avoidable things better with distance fighter, as the meele. With a meele is my mindset often only in attack mode and i stop to watch my surroundings (or the camera is to near, to notice things).
    With caster and ranger is it other ways. I see more and notice more. Esspecial with the slower blm.

    Dnc and BRD are probally good, as long as they have enough/good partner. The mch is coming better, the more people died and have the debuff (because he has the strongest dmg for his own, from the rangers).

    More dmg is allways good. But i think, that it shoulnd come so close to caster. Or even to meele.
    SMN and RDM do around the same damage as the physical ranged and BLM is around the level of a very weak melee, casters being middle of the pack is ShB balance

    And if a ranged is far out for no reason they are just missing healing, I’m not single target healing you because you stood in narnia whatever your reasoning for standing there is, fact is there is really no valid reason for any class to be outside the boss hitbox unless a mechanic demands it another point against the ranged tax

    DNC BRD RDM and SMN need to be doing around what RPR is doing now, MCH around the same maybe a bit higher towards DRG, BOM should be up with MNK
    (0)

  6. #26
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Keichi View Post
    Caster did crap dmg?
    Arent they allways mid lvl in the statistics? How should the people even know, how much dmg they are doing (you need 3. party tool for it, and using it is risking a ban).

    And ranger have a other advangte over meele (or fast attacking classes). They can have greater distance and can see more of the battlefield. That can help them to survive things. Where meele maybe didnt noticing it and dies.

    At last is it for myself, that i survive avoidable things better with distance fighter, as the meele. With a meele is my mindset often only in attack mode and i stop to watch my surroundings (or the camera is to near, to notice things).
    With caster and ranger is it other ways. I see more and notice more. Esspecial with the slower blm.

    Dnc and BRD are probally good, as long as they have enough/good partner. The mch is coming better, the more people died and have the debuff (because he has the strongest dmg for his own, from the rangers).

    More dmg is allways good. But i think, that it shoulnd come so close to caster. Or even to meele.
    But that's a you problem and isn't a valid argument for tax and class balance.
    The ironic thing is that you're making it harder to dodge things when standing far out. Any conal aoes are wider in the back while pointblanks generally only cover the hitbox ring. So you're better positioned at max melee and move out the few times you have to for spread mechanics than standing out and moving in for heals/ buffs.
    You can even safely position at least 5, often even 6 people in melee range during spread. 1 inside the hitbox, rest spread around at max melee.

    In any endgame content, the rule of thumb is "stay in unless you're forced out" - and you can also apply this to any other content. There is no benefit to staying far away, in most cases it's actually a detriment.
    And now let me tell you the number of times you have to be outside of max melee range.
    P5s: 5 times although a 6th time is adviseable during Double Rush unless you're really good at greeding that. And 4 of the 5 times are just for a quick puddle soak and only 4 of 8 move out, the 5th time is during a spread mechanic with limited space that only leaves one melee spot on each side.
    P6s: 4 times, although 3 of them can in fact be solved with uptime strats that are fairly easy to pull off and only affects 2-4 people anyway. The 4th time you have an aoe around that's too large to fit more than 4 people at max melee, you can move out pretty late though.
    P7s: the hitbox is the platform lol

    So during all of those 10-11min fights 2-4 people need to move out for 1-2 GCDs between 0-5 times.
    And now pray explain how that justifies a 10% gap even if you would run a theoretical 4 melee comp that would force some of them to disengange for some mechanics.

    Meanwhile you have mechanics like Purgation where every caster is just royally screwed in addition to a bunch of other mechanics that require you to move at such specific times that you likely can't just slidecast it. Not even with the 1,5s casts healers have, like moving behind for Raging Claw from H2 position.
    (1)
    Last edited by Rilifane; 09-19-2022 at 09:40 PM.

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