Quote Originally Posted by Vahlnir View Post
Lately it seems like they want to push things out asap and test said things later. I mean, I get it. They are never going to foresee every possible outcome, but they seem to be handling various things recently like Blizzard has with WoW the last few years. Just shoving things out the door without proper testing and listening to feedback. It is slightly out of character for them, but I kinda figured we would get to this point eventually.
I think, if I'm reading them correctly, the reason for this nerf is sort of the opposite of pushing things out.

They spent extra time on this raid tier, so the testing team that clear the content had extra time to get used to and learn the mechanics.
They essentially balanced the DPS check assuming a few weeks of practice on the fight, rather than a up to a week prog level of DPS.

However, as extra time was dedicated to testing this battle, the team's overall performance proved to be higher than usual
Emphasis mine.

That's their explaination anyhow.

I can believe it, but I still think they did not properly test the all different jobs, because as others have pointed out, even a perfect/near perfect run with a "non-meta" comp would find it extremely difficult, if not impossible to clear. Particularly with bad damage variance.

I'm inclined to believe that they did in fact balance the check based on extra practice with the fight that the testing team had that we would not, but I believe they did all this extra practice on a pretty "meta" comp. Likely no PLD/MCH for example.
To me it's the only thing that makes sense for them allegedly spending so much extra time testing, but still managing to completely miss the job imbalance.