*break MCH further from the last patch*
*give WAR more potency*
FINE, i'll dump my MCH SE. :/
*break MCH further from the last patch*
*give WAR more potency*
FINE, i'll dump my MCH SE. :/
I'm not sure every job makeup would be necessary but they should test it with the projected lowest damage composition respective to sub roles, including a double melee, double caster, and double physical ranged comp respectively, and possibly cross references that with the projected highest damage comp. It should be doable even with double physical ranged without needing to rely on above average crit luck.They COULD be right, since we don't know their job makeup for the fight, nor whether they did it at minimum ilvl or not. I'd prefer if they'd test at minimum ilvl with every job makeup, but that may take too long (and require them to actually play jobs we know they don't play, like DRK or SCH).
Also new lodestone post
Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)
https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
that's a whole lotta of "warrior, potency has been increased"
Sounds like somebody got a ban for putting down the original markers with the 3rd party program.
Question.Also new lodestone post
Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)
https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
What's their problem with people having accessibility?
For real. I'm asking because we USED to be able to plop waymarks down wherever in the middle of combat. Now we can't. Becauuuuse...? Is it because of the ability to save waymarks? Should that not be a thing that people might want to fix, since it'd be packaging a bug and calling it a feature?
Same thing for Striking Dummy aggro. Okay, cool, we got the button to de-aggro on the spot, so why the hell was the aggro range for dummies extended to half the map? What point was there in that? Sure, okay, fine, one can be mindful and de-aggro using the button, but extending the aggro range was just unnecessary work.
lmao, they are willing to go after auto-markers but are still too stubborn to just see what that alexander program is doing that is fixing clipping/ogcds. Bravo m8s~!Also new lodestone post
Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)
https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
I hope they don't think those PLD changes will fix anything. They'll still have a broken rotation that won't sync properly with raid CDs, and their DPS will still blow because of it. Those miniscule potency buffs for WAR won't really do much either considering the DPS gap between DRK/GNB and WAR/PLD. Even this and the reduction in HP the eightth circle won't prevent WAR and PLD from being turned away from groups.
People were using a 3rd party tool during an ultimate (I think?) that instantly changed marks for every upcoming mechanic (I think from reading the game's data in advance), giving them a massively unfair advantage. So SE basically locked the system so that could no longer be done. So like usual, people abuse a system and the rest of us have to pay the price.For real. I'm asking because we USED to be able to plop waymarks down wherever in the middle of combat. Now we can't. Becauuuuse...? Is it because of the ability to save waymarks? Should that not be a thing that people might want to fix, since it'd be packaging a bug and calling it a feature?
That was in TEA if I remember right.People were using a 3rd party tool during an ultimate (I think?) that instantly changed marks for every upcoming mechanic (I think from reading the game's data in advance), giving them a massively unfair advantage. So SE basically locked the system so that could no longer be done. So like usual, people abuse a system and the rest of us have to pay the price.
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