Also new lodestone post
Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)
https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
Also new lodestone post
Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)
https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
Question.Also new lodestone post
Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)
https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
What's their problem with people having accessibility?
For real. I'm asking because we USED to be able to plop waymarks down wherever in the middle of combat. Now we can't. Becauuuuse...? Is it because of the ability to save waymarks? Should that not be a thing that people might want to fix, since it'd be packaging a bug and calling it a feature?
Same thing for Striking Dummy aggro. Okay, cool, we got the button to de-aggro on the spot, so why the hell was the aggro range for dummies extended to half the map? What point was there in that? Sure, okay, fine, one can be mindful and de-aggro using the button, but extending the aggro range was just unnecessary work.
People were using a 3rd party tool during an ultimate (I think?) that instantly changed marks for every upcoming mechanic (I think from reading the game's data in advance), giving them a massively unfair advantage. So SE basically locked the system so that could no longer be done. So like usual, people abuse a system and the rest of us have to pay the price.For real. I'm asking because we USED to be able to plop waymarks down wherever in the middle of combat. Now we can't. Becauuuuse...? Is it because of the ability to save waymarks? Should that not be a thing that people might want to fix, since it'd be packaging a bug and calling it a feature?





That was in TEA if I remember right.People were using a 3rd party tool during an ultimate (I think?) that instantly changed marks for every upcoming mechanic (I think from reading the game's data in advance), giving them a massively unfair advantage. So SE basically locked the system so that could no longer be done. So like usual, people abuse a system and the rest of us have to pay the price.


It wasn't in advanced. It would change the marker once it saw a move that needed a marker down. I mean, unless reading the chatbox is reading the game data in advanced. I can easily see some think like that, lol.People were using a 3rd party tool during an ultimate (I think?) that instantly changed marks for every upcoming mechanic (I think from reading the game's data in advance), giving them a massively unfair advantage. So SE basically locked the system so that could no longer be done. So like usual, people abuse a system and the rest of us have to pay the price.
I honestly wished and hoped they'd have waited the nerf. Let people who don't have 8 hours a day for 2 weeks to raid get time to clear the raid tier with the difficulty as intended? This is honestly insulting.
They also really dont care about balancing DPS roles.
Because people ABUSED it to solve mechanics, just like they cheated now again..Question.
What's their problem with people having accessibility?
For real. I'm asking because we USED to be able to plop waymarks down wherever in the middle of combat. Now we can't. Becauuuuse...? Is it because of the ability to save waymarks? Should that not be a thing that people might want to fix, since it'd be packaging a bug and calling it a feature?
Okay, and? It was abused... and so we're going to do away with a function that helped more than it harmed? Okay then.
That's LITERALLY Ascian rethoric >:U
Last edited by Midareyukki; 09-14-2022 at 11:13 AM.


lmao, they are willing to go after auto-markers but are still too stubborn to just see what that alexander program is doing that is fixing clipping/ogcds. Bravo m8s~!Also new lodestone post
Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)
https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
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