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  1. #1
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80

    Patch 6.21 Notes

    https://na.finalfantasyxiv.com/lodes...4795a082fca0f6

    The HP of Hephaistos in Abyssos: The Eighth Circle (Savage) has been reduced.
    This adjustment applies to both phases of the battle.

    Reasoning for HP Adjustment
    In our endeavor to create an encounter more challenging than Asphodelos: The Fourth Circle (Savage), the team responsible for final adjustments spent a great deal more time than usual working on balance for this raid battle.

    Under normal circumstances, the DPS of this team serves as a base for determining a boss HP value that results in clears as close to the time limit as possible. However, as extra time was dedicated to testing this battle, the team's overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended.

    We have reduced the boss's HP to bring the battle in line with our initial balance projections. We apologize for any inconvenience caused.
    inb4 people complained "TOO CASUAL!"

    EDIT: Also in conclusion, 1% off both cause testing team is better than normal player? :kekw:

    EDIT 2: Also new lodestone post:

    Also new lodestone post

    Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)

    https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
    (8)
    Last edited by Knot_D; 09-13-2022 at 11:55 AM.

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Such a flex. "Our team got gud."
    (9)

  3. #3
    Player
    Aexnidaral's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    84
    Character
    Yrys Huorlwesfv
    World
    Faerie
    Main Class
    Summoner Lv 100
    Kind of a disappointing way to "fix" the issues players were having without actually substantively addressing the concerns players have around job balance.
    (23)

  4. #4
    Player
    b3nzyme's Avatar
    Join Date
    Dec 2021
    Posts
    54
    Character
    Mavio Vanderhohl
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    i hate it when people yell "casual". Honestly, if all of it was solo content, i'd be one of the ones, if not, THE one on top. I just have been playing mmo in general for years. started in endwalker, and I don't plan to get super hardcore in this one nor do I have time to. People need to quit callign everyone casual. Some of us are actually better than they think. It's a GROUP game anyway.... give me solo content comparable that they can show on fflogs, etc, and I will shut them up
    (1)

  5. #5
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    The HP of Hephaistos in Abyssos: The Eighth Circle (Savage) has been reduced.
    This adjustment applies to both phases of the battle.

    Reasoning for HP Adjustment
    In our endeavor to create an encounter more challenging than Asphodelos: The Fourth Circle (Savage), the team responsible for final adjustments spent a great deal more time than usual working on balance for this raid battle.

    Under normal circumstances, the DPS of this team serves as a base for determining a boss HP value that results in clears as close to the time limit as possible. However, as extra time was dedicated to testing this battle, the team's overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended.

    We have reduced the boss's HP to bring the battle in line with our initial balance projections. We apologize for any inconvenience caused.
    This is a crap take. I'd rather them admit that they just really screwed up in job balancing and this is the reason for the discrepancy. Not because 'oh lulz our team just did better than expected so we got it wrong. '

    Gimme a break SE, your crap balancing of classes is the reason for it, and nothing else.

    Apology not accepted.
    (31)

  6. #6
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aexnidaral View Post
    Kind of a disappointing way to "fix" the issues players were having without actually substantively addressing the concerns players have around job balance.
    I'd assume that wouldn't happen mid-patch like this. They tend to reserve large-scale changes for expansion changes. Even jobs that need a lot of attention are changed on a mid patch, not during patch cycles (idk how to describe this and I'm sleepy, but basically it won't be in 6.21. You're luckier if they address any job's design or balance issues in major patches like 6.20 or 6.30).

    Besides, Square acknowledging anything like that? What world do you live in?
    (2)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kanzer View Post
    This is a crap take. I'd rather them admit that they just really screwed up in job balancing and this is the reason for the discrepancy. Not because 'oh lulz our team just did better than expected so we got it wrong. '

    Gimme a break SE, your crap balancing of classes is the reason for it, and nothing else.

    Apology not accepted.
    They COULD be right, since we don't know their job makeup for the fight, nor whether they did it at minimum ilvl or not. I'd prefer if they'd test at minimum ilvl with every job makeup, but that may take too long (and require them to actually play jobs we know they don't play, like DRK or SCH).
    (3)

  8. #8
    Player
    Aexnidaral's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    84
    Character
    Yrys Huorlwesfv
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Midareyukki View Post
    I'd assume that wouldn't happen mid-patch like this. They tend to reserve large-scale changes for expansion changes. Even jobs that need a lot of attention are changed on a mid patch, not during patch cycles (idk how to describe this and I'm sleepy, but basically it won't be in 6.21. You're luckier if they address any job's design or balance issues in major patches like 6.20 or 6.30).

    Besides, Square acknowledging anything like that? What world do you live in?
    I'm not sure if I understand your logic entirely. The patch notes have them buffing PLD and WAR. There's no reason they couldn't give potency buffs to other classes as well, even as a temporary band-aid -- I did not advocate for wholesale job changes.
    (6)

  9. #9
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Aexnidaral View Post
    I'm not sure if I understand your logic entirely. The patch notes have them buffing PLD and WAR. There's no reason they couldn't give potency buffs to other classes as well, even as a temporary band-aid -- I did not advocate for wholesale job changes.
    MCH and RDM still underwhelming compared with DNC and SMN...

    also SGE and RPR?
    (9)

  10. #10
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aexnidaral View Post
    I'm not sure if I understand your logic entirely. The patch notes have them buffing PLD and WAR. There's no reason they couldn't give potency buffs to other classes as well, even as a temporary band-aid -- I did not advocate for wholesale job changes.
    No, one thing is them adjusting small potency buffs to bring them up or down an established line. They do this every time. This often doesn't fix balance, it just makes jobs a bit more viable when clearing content. Rarely ever do potency increases fix balance. If they did, then Summoner DoT changes back in Stormblood would have had actual impact.

    To adjust balance at the level people in the forums ask for, you'd need something a bit larger than potency changes. And that sort of thing requires more time and effort, because either it's the class's fundamental base (Ninjas having their mudras changed, Monks having an overhaul in Shadowbringers... was it shadowbringers? Or was it Stormblood, I can't remember now) or it requires some effects to be changed. And these would normally come in patches ending in .X0

    Anything larger, well that WILL be something you'll only see in expansion drops. They never changed a class so hard as to redesign it from scratch mid-expansion.

    So, yes, they did adjust PLD and WAR, but they're minute potency changes. Literally the easiest way for them to boost any job up or down, mess with their potencies and hope for the best. It won't address nor affect balance unless it's on a key skill. Which, given how tanks are performing, it will mean PLD and WAR will do more damage, but won't surpass the other two.

    Keep in mind I say "like these forums want", because you could argue SMN or DNC are underperforming, and boosting their potencies might not really be what will actually alleviate the class's problems. Sometimes it's in the design itself or in the effects.

    Edit: Wait. No. When did they change Searing Light again? Wasn't it mid-patch? Still, I'd say that one was obvious. Odds are Square just looked at the jobs and thought they were fine ¯\_(ツ)_/¯
    (3)
    Last edited by Midareyukki; 09-13-2022 at 11:47 AM.

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