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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    So what?

    There is nothing saying devs need to stick religiously to source material, they can draw some inspiration from it without being overbearing, thus allowing the job to be balanced against others within it's role, while not egregiously overstep on the toes of other roles.
    Because it's cool, fun, makes the game and the job better. If you think otherwise, you're wrong. ¯\_(ツ)_/¯ Make PLD do 2% less damage than the other tanks to compensate and ensure that doesn't stop them from clearing any fight day 1. Make healers have more complex DPS rotations, consider re-adding Cleric Stance because it also made the game better and healers more engaging.
    (0)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,996
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    Because it's cool, fun, makes the game and the job better. If you think otherwise, you're wrong. ¯\_(ツ)_/¯ Make PLD do 2% less damage than the other tanks to compensate and ensure that doesn't stop them from clearing any fight day 1. Make healers have more complex DPS rotations, consider re-adding Cleric Stance because it also made the game better and healers more engaging.
    I actually like the Idea of Paladin doing the "least dps" but having the most strong utility and defensives, Currently this isn't the case by far Paladins current utility of having 2 party wides (one being a bit more situational because of positioning, the other not benefiting the pld) They also have one less Personal in exchange for this, I don't think right now Paladins defensives or utility are in a great spot, also a big amount of your self sustain is uncontrollable.

    I think some problems are that you can't make Paladin do too little damage if people want enrages to be harsh, but you also can't make paladins utility Required for a fight. I would like to see more diversity in tanks but at the same time realistically looking at the current game balance it makes it hard to choose a tank for extra utility and defensives over one that just does more dps, you'd have to make PLD's utility pretty much required or so powerful it could contend with damage somehow.

    Personally I think a good middle ground is giving PLD slightly more defensive utility and a bit of a buff in that department in exchange of a smaller amount of Damage compared to GNB, I don't think going on either side of the extreme, we can't make PLD do "too little" otherwise no ones going to use it even if the utility was pretty good, but I don't think PLD needs to be exactly on par with gunbreaker (currently it does because its general kit isn't even that good). All tanks right now with how enrages, how damage is heavily favoured, all tanks should be in 1% of each other.
    (3)
    Last edited by Rithy255; 09-15-2022 at 02:17 AM.

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    I actually like the Idea of Paladin doing the "least dps" but having the most strong utility and defensives, Currently this isn't the case by far Paladins current utility of having 2 party wides (one being a bit more situational because of positioning, the other not benefiting the pld) They also have one less Personal in exchange for this, I don't think right now Paladins defensives or utility are in a great spot, also a big amount of your self sustain is uncontrollable.

    I think some problems are that you can't make Paladin do too little damage if people want enrages to be harsh, but you also can't make paladins utility Required for a fight. I would like to see more diversity in tanks but at the same time realistically looking at the current game balance it makes it hard to choose a tank for extra utility and defensives over one that just does more dps, you'd have to make PLD's utility pretty much required or so powerful it could contend with damage somehow.

    Personally I think a good middle ground is giving PLD slightly more defensive utility and a bit of a buff in that department in exchange of a smaller amount of Damage compared to GNB, I don't think going on either side of the extreme, we can't make PLD do "too little" otherwise no ones going to use it even if the utility was pretty good, but I don't think PLD needs to be exactly on par with gunbreaker (currently it does because its general kit isn't even that good). All tanks right now with how enrages, how damage is heavily favoured, all tanks should be in 1% of each other.
    Yep, I agree with this. Currently WAR and GNB have too much utility than what I think they should thematically have, and I think they would be better suited with less utility but slightly more DPS. I'd like to see WAR with least utility highest DPS, GNB with low utility second highest DPS, DRK with moderate utility moderate DPS, and PLD with most utility lowest DPS. However the DPS disparity shouldn't be this massive as it is currently, nor do I think that the utility should be required, but it definitely makes things feel more comfy and just adds more playstyle options while remaining viable.

    Imagine if PLD wings were more like WHM and gave a small AoE regen without needing to be channeled instead. Things like this. It's not like SMN's utility is ever necessary, but it's fun to have. It feels good throwing an Intervention regen on someone who just ate a vuln stack or was res'd. I'd like to throw Clemancy on them as well but can't because it'll kill DPS.
    (1)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,996
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    Yep, I agree with this. Currently WAR and GNB have too much utility than what I think they should thematically have, and I think they would be better suited with less utility but slightly more DPS. I'd like to see WAR with least utility highest DPS, GNB with low utility second highest DPS, DRK with moderate utility moderate DPS, and PLD with most utility lowest DPS. However the DPS disparity shouldn't be this massive as it is currently, nor do I think that the utility should be required, but it definitely makes things feel more comfy and just adds more playstyle options while remaining viable.

    Imagine if PLD wings were more like WHM and gave a small AoE regen without needing to be channeled instead. Things like this. It's not like SMN's utility is ever necessary, but it's fun to have. It feels good throwing an Intervention regen on someone who just ate a vuln stack or was res'd. I'd like to throw Clemancy on them as well but can't because it'll kill DPS.
    I believe in utility for all tanks
    Here's how I'd generalise tanks: (This is my prespective, I know most people won't think the same way as me)
    Warrior: Should be the "big axe" damage tank, I think self sustain and being pretty good defensive is still good for it but it should lack in it's utility as it's main drawback
    Gunbreaker: Should be a jack of all trades master of none, 2nd in damage, decent utility and pretty decent defensives
    Dark Knight: Should be similar to Paladin in utility but a bit less, should focus on dark barriers, Should have some blood drain over time. (A lot of people want drk to be the "dps tank" but I rather it focus on barriers and draining)
    Paladin: Should be great defensively and good at utility but be the lowest dps out of all the tanks, Should focuse a lot on healing utility small barriers and defense boosting utility, should be lowest (but not by a lot, I still want people to play it lol).

    I do think all tanks should have decent defensives and at least a bit of utility, Balancing it with how important damage is, can be a bit tricky but right now Paladins utility is way too situational to be a reason why it's used over other tanks and Paladins don't even work well defensively right now.

    I agree Casters are really diverse like SMN/RDM/BLM compared to something of melee dps (they all function pretty much the same, give a 120 raid buff, unless samurai who makes up for it with damage), Casters on the other hand shine in different situations, like taking a RDM for raising utility and learning the fight, bringing a blm for raw output, bringing a smn for a raise (not as good as rdm) but also a lot of mobility, the only problem i have with casters (and phys ranged) is that they should be doing slightly more then they are now because fights are more and more designed around melees now.
    (2)
    Last edited by Rithy255; 09-15-2022 at 03:21 AM.