Like:
- Crystalline Conflict. The game mode's structure is well thought out on practically every level, it's impressive design work.
- Class Design. Class identity is extremely strong, far stronger than PvE, despite the simple kits.

Would Like:
- Geometry rework on Volcanic Heart. Neither the greebles nor the camera cooperate when you're near walls, which is frequent given the constricted design of the map.
- A new map. There's probably enough design space for more maps, even if hazards are the main differences, and more visual variation would be nice.
- High tickrate servers. Not happening, obviously, but imagine how good this mode would be with responsive and consistent interactions.