Likes

1. It has gotten easier to acquire KOs. Healers no longer are the main deciding factor with who lives. Bursts and pressuring are easier to achieve. Overall, it's way easier to be on the offense than defense (in my opinion).
2. Combat has gotten faster. No more waiting 1 min for party buffs and 30 secs for burst. You're constantly moving and fighting. Oh, and no cooldown on sprint.
3. We have a new and fun mode, and it seems to keep everyone engaged (keyword: seems)

Adds? Changes?

1. It has gotten easier to acquire KOs (lol). Reason being that crowd control is the most important thing in order to acquire kills. This isnt mentioning certain classes that has a way around Guard and Purify. (See past threads on Crowd Control.) Consider adding back in diminishing returns. Crystal Conflict may not need it as much, but frontlines does.
2. Unlock Astragalos (See past threads for Rival Wings roulette). It's been locked ever since the release of Hidden Gorge. It may as well be accessible to the public to show why Hidden Gorge was made differently.
3. Make Crystal Conflict customs be playable while parties are downsized. Let's start there. Dont see why the options for pvp as far as premades are concerned are 1-4 people in a party or 10 in a group. It makes no sense whatsoever.
4. Don't delete anything else from pvp. It's bad enough that there's lack of options. Cant say anything about Heavensward. After changes from Stormblood to now I now have to deal with lack of choice. If only I can say what I had back then compared to now regardless of how good or bad it was...I'm making that choice to just keep it buried in order to not scare new players away from pvp.