If I had to choose one thing I liked about PVP, it's the spontaneity. Since our teammates and opponents are other PCs and jobs are mixed, no two players play exactly the same and no two games are exactly the same. What may have worked last time may not work in the future. Mental game is at least as important as pushing your buttons. It's something completely different than the rest of the FFXIV.

If I had to choose one thing to change, it would be the risk-reward balance for all jobs. Some jobs are in a good place where the reward justifies the risk if successful. But others feel like the risk is hardly ever worth the reward, or a big reward is given with little risk. And this extends to things like damage reduction in Frontlines. Obviously, this subject has nuance, but in general, this is how I feel.