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  1. #1
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Like:
    - Crystalline Conflict. The game mode's structure is well thought out on practically every level, it's impressive design work.
    - Class Design. Class identity is extremely strong, far stronger than PvE, despite the simple kits.

    Would Like:
    - Geometry rework on Volcanic Heart. Neither the greebles nor the camera cooperate when you're near walls, which is frequent given the constricted design of the map.
    - A new map. There's probably enough design space for more maps, even if hazards are the main differences, and more visual variation would be nice.
    - High tickrate servers. Not happening, obviously, but imagine how good this mode would be with responsive and consistent interactions.
    (0)

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,176
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    All the jobs here have way more flavour and variety than in PvE. I get why they are different but some ideas, like Seraph Strike (which you can kind of get in Save the Queen content) is just fun.

    And fewer buttons. Definitely don't think PvE needs this few, but any job with more than 30 buttons should be re-evaluated next expansion.
    (2)

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