I‘m probably one of the „defenders“ because I keep showing up in SoS threads to tell people that hard-mashing is not the productive way to go about the QTE because it rubberbands really hardDo me a favour? Reply to this post with a quote of at least two (as you did say people, plural) people who are arguging for it, please? Not just two people who are explaining how to pass it, but people actively defending it and saying "this is WONDERFUL, we need more of it" kind of thing. I might have them blocked, but I THINK you quoting them will show up.
Not like i defend it, it‘s just a feeling
Lol
Edit: Phonewriting hard...
Last edited by Cheremia; 09-15-2022 at 05:10 PM.




Personally, I don’t quite care if the mechanic is dumb or janky. Awkward snapshot? I will learn the actual timing eventually. Bad color palette? I will squint. Motion sickness? I will look away or just avoid this specific duty entirely. Mindless button mash? Sure whatever. I will try to play by their rule as far as I can.
What I have against with is the fact another’s mistake wipes the rest of the party without having any tells who exactly did that. I appreciate their intention to not single out the offender but at the same time, they also open up an abusable window for trollers—whom you cannot even block from joining your party due to how DF assembles each groups—to take advantage of & it baffles me how this gets a greenlight.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."



Give it an indicator in chat who failed, be done with it.
"<xy> fainted from the pressure of the realm..." so you know who needs tips for this.
As others mentioned, the AT-Event gives more progress at lower gauge levels and requires way less button presses than you may think. The implementation of this AT-Event is intentionally supposed to feel dreadful, that's the gamedesign in action in that moment, it's supposed to make you feel under pressure for sake of immersion (unless you know you are not).
Failure messages with fitting flavour text, case closed.
Best way is still to make everybody but the one that failed break free. That's how other QTEs of that sort do it (Shinryu).Give it an indicator in chat who failed, be done with it.
"<xy> fainted from the pressure of the realm..." so you know who needs tips for this.
As others mentioned, the AT-Event gives more progress at lower gauge levels and requires way less button presses than you may think. The implementation of this AT-Event is intentionally supposed to feel dreadful, that's the gamedesign in action in that moment, it's supposed to make you feel under pressure for sake of immersion (unless you know you are not).
Failure messages with fitting flavour text, case closed.
Then it WILL be clear who failed





The problem with that is that the person who failed will just get raised while still at level 80 not knowing how to tap the W key. That's how people end up at high levels unable to do something as simple as an active time maneuver which isn't even a new mechanic. They just had other people clean up and clear the fight for them before. There should be more mechanics everyone is forced to do correctly in order to clear. But I agree with the notion that it should be visible who failed.
I didn't say anything about the whole wipe or not, because it's neither here or there.The problem with that is that the person who failed will just get raised while still at level 80 not knowing how to tap the W key. That's how people end up at high levels unable to do something as simple as an active time maneuver which isn't even a new mechanic. They just had other people clean up and clear the fight for them before. There should be more mechanics everyone is forced to do correctly in order to clear. But I agree with the notion that it should be visible who failed.
If it happens to new people, I tell them they don't need to mash hard to not let the bar empty because thats common misinformation
It never happened a lot to me otherwise
It was more to make clear WHO failed because knowing that isn't usually a bad idea. There are people that hide behind people not knowing who wiped them because it can happen suddenly.
If people know who trolls them (if it really happens 5 times, it has to be something else than just not being able to do so, since you can just type that the mechanic mashing is too hard to be able to be told that you don't need to mash), they can be kicked. Otherwise you just don't know



This chat message will make it just as clear and will not let people go further than 5.3 Seat of Sacrifice without having learned or put in the effort for an AT-Event in a party-based duty.
I see this as a responsibility check and I hope it stays. We should not actively encourage "it's okay if you die, we will just pick you right up" just because it is story mode. Seat of Sacrifice is a wake-up call.
Why do i have to when i don‘t care about them and could be used in cool scenarios? In from the cold still makes good use of it.This is absolutely a fair callout so let me clarify: I'm not saying people are defending it. What's blowing my mind is that people suggest a plethora of workarounds and ways to just deal with it and get on with the game. We should all be rising up in unison with pitchforks and torches over this kind of crap. Not only to have this particular use of it removed, but every other use of it removed and to never have it implemented in the future. It's garbage and it needs to be universally derided.
I‘m completely neutral to them and since they are in the game, telling others how to deal with it/make things clearer is the only way to go.
Just because you hate them it doesnt mean that I, a neutral party, have to join you.
If i see people say: „you need to mash in SoS“ i roll my eyes because thats not what needs to be done and the bar is not a „keep 100% full“ thing. You don‘t need to like it anyways, but the mashing part is straight up wrong.
This made my day to read LOL. Thats one of those glorious messups where it happens and it just feels like you crossed the threshold where apologies aren't possible anymore. Appropriate response for sure.A couple of weeks ago, I configured my keybinds and made R my reply key for chat. During the ATE, I randomly pressed keys in the center like I used to. I forgot about R. Chat box opened, became filled with gibberish, hit enter to close the box, everyone sees gibberish, we wipe.
I apologize profusely and we continue. And then I accidentally did it again.
I reset my PC and hid under my blanket for an hour. I’m 41 years old.
When this content released, I got through it on the first try with some randoms. Then I went back later to help a friend clear it, and one guy trapped us there on the QTE six times before he finally broke and left. We queued up for a new member, but nobody was joining a badass msq trial in progress, so we had to abandon. Now I see similar bullshit in Aglaia, because some dev thought it'd be cool to let one cheeky dude waste the time of 23 other people by moving 1 pixel to the left or right during scales. These mechanics are cool concepts, but in practice giving one person the ability to wipe the group isn't great. At best, some newbie earns the animosity of everyone when they screw it up. At worst, a griefer queues up just to trap people on purpose. And the mechanic itself isn't even fun. SoS is just a button mash. Aglaia's is just an add phase. I don't think failing because of one person makes the experience better in these instances.
But of course if they ever remove it or tweak it so that griefers can't waste time, people will come crying about how "soul" has been removed from the game, even though they haven't run this content in a year+
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