Every single time I've run this fight and we fail more than one time in a row:
"Just fyi.. you can push ALL the buttons and they count. Controller or keyboard as long as it's not "chat""
next time: Pass.



Every single time I've run this fight and we fail more than one time in a row:
"Just fyi.. you can push ALL the buttons and they count. Controller or keyboard as long as it's not "chat""
next time: Pass.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?





I disagree. The game should have more (not very difficult) mechanics that simply do not allow the player to clear until it's done correctly. It's ok to wipe when learning. Vote abandon is always an option if someone is trolling.

I disagree kind of. In this particular instance, one person failing should not wipe the party, it's a stupid gimmick and shouldn't be in the game anyway (roll your face over the keyboard events), but I'd like to see more punishing mechanics that can wipe the party in normal mode. Actual mechanics though, not Starcraft APM simulator for 5 seconds, they're not interesting, or particularly challenging, just worthless. Also kind of cruel if you have carpal or RSI.
yes remove this boring mechanic


These active time events are just silly.
The true test of the Warrior of Light is spamming the same button quickly for 10 seconds.
That proves something, I guess?


I get the sentiment but at least if it only killed the folks who failed it you'd know who failed it so you could kick them.. they can't get there clear if they get kicked.. if its going to wipe everyone then it really needs to highlight who failed so they can be removed if they fail repeatedly instead of continuing to waste everyone else's time...
The failing players will kick off no matter what happens. If they git kicked for failing they'll complain. If the group falls apart because they're failing. they'll complain. And blame anything except themselves... game needs a giant flashing arrow that says "you fkd up!"
Even if it means it'd pop over my head a few times because I can make some dumb mistakes.


They'd never do that for the same reason they don't want parsing, cause it can be used to bully players.I get the sentiment but at least if it only killed the folks who failed it you'd know who failed it so you could kick them.. they can't get there clear if they get kicked.. if its going to wipe everyone then it really needs to highlight who failed so they can be removed if they fail repeatedly instead of continuing to waste everyone else's time...
The failing players will kick off no matter what happens. If they git kicked for failing they'll complain. If the group falls apart because they're failing. they'll complain. And blame anything except themselves... game needs a giant flashing arrow that says "you fkd up!"
Even if it means it'd pop over my head a few times because I can make some dumb mistakes.
The obvious solution is just to make it so it's like Shinryu or Hades, where if you fail, you die, and everyone else is fine. Which honestly is kinda what you're asking for, except the giant flashing arrow is instead just death.
I imagine the reason it isn't like that is for some kind of story/thematic element, which I'm sure sounded great in theory, but in reality just turns every 10th run into an exercise in frustration.



While I agree that it should be changed to just a single player kill rather than a group wipe, your reasoning is bad logic.They'd never do that for the same reason they don't want parsing, cause it can be used to bully players.
The obvious solution is just to make it so it's like Shinryu or Hades, where if you fail, you die, and everyone else is fine. Which honestly is kinda what you're asking for, except the giant flashing arrow is instead just death.
Otherwise, they'd never make any mechanic where you can quite clearly see a player killing you with. You think a party isn't going to put a person on speaker if someone brings that AoE into a stack marker? Or even later in the fight, when the GA-100 marker goes out along with the stack marker and its extremely evident who its on? Or the party bullying the tanks if one of them presses the LB3 incorrectly and wipe to the following attack? In all those situations you don't even need a giant flashing arrow to know exactly who screwed up and can put the lights on for wiping the group. Highlighting who messed up would be no different than any other mechanic that causes a person to kill the whole party with.


All fair points, but I think the difference comes down to how visible it is. Logically speaking, if they have no issue with you idenitfying the "problem player" then they should have no issue with parsing. Yet they do.While I agree that it should be changed to just a single player kill rather than a group wipe, your reasoning is bad logic.
Otherwise, they'd never make any mechanic where you can quite clearly see a player killing you with. You think a party isn't going to put a person on speaker if someone brings that AoE into a stack marker? Or even later in the fight, when the GA-100 marker goes out along with the stack marker and its extremely evident who its on? Or the party bullying the tanks if one of them presses the LB3 incorrectly and wipe to the following attack? In all those situations you don't even need a giant flashing arrow to know exactly who screwed up and can put the lights on for wiping the group. Highlighting who messed up would be no different than any other mechanic that causes a person to kill the whole party with.
Giving it some thought, I reckon it might be to do with how visible it is, or rather, how easy it is to hide.
Someone bringing an AoE into a stack marker, there really isn't any way to hide that without compromising the integrity of the fight itself.
Something less visually obvious, such as who is not doing enough damage, or who didn't faceroll their keyboard enough during an ATM, is much easier to mask.
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