



It usually is someone whose first time it is. It usually doesn't happen the next time, especially because everyone types in the chat and explains what to do.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560


So... the way to find out who wasn't clicking fast enough, is to use a third party mod, and then arbitrarally blame the person with the lowest number, even if there's no sign that it was them?
I mean, that's patently not true. MOST active battle fights are properly coded, and things like the key bound to "reply" don't open the chat window and force you into it, but for some reason this fight still causes all your hotkeys to various things to still work, and that can lead to some VERY strange things instead. We've even HAD a post in this topic about that happening.
THIS time it has to be keys that arn't bound to... well, a LOT of things. I stick to just wasd, and the mouse buttons. I could probably also hammer the number pad, or run down 1 to 9, but that's a bit overkill. Problem is this one is a marathon, not a sprint, so people hammer quickly at the start, too quickly, and cramp up or get tired. I mean, we ALL know this here, because we've passed but... yhaknow, find a spot that matches a pace your comfortable with, the 50% spot is okay, 33% is actually pretty easy, just be ready to put on a sprint at the end at the sound effect.
Last edited by ICountFrom0; 09-12-2022 at 09:58 PM.
Aaaah, right. So using the magic toolbox that Yoshi P says we're not supposed to have we kick out those with the lowest scores and then...
Oh my! It's still happening! You know why? Because people troll! Somehow the person dealing the most damage is failing. How could we have ever predicted this?
And for anyone wondering, yes I've been in runs where the first time everyone passed the QTE and then after an unfortunate wipe we suddenly ended up failing repeatedly, again and again. One specific run I remember was where both tanks were new and didn't pop LB3. People were very spiteful and we failed about 5-6 times before I left(after half the original party had already left as well).
Last edited by NekoMataMata; 09-13-2022 at 05:51 AM.



Should we tell the OP about the Nald'Thal fight and how close you can fail that? I want to say their chains don't break. Though a lot of the times the person who fails makes a comment about messing up.

This is an actual issue. I had 2 runs in the past where someone trolls in this fight. It's failed twice, people leave, it's failed again, we disband. There's no way to tell who's doing it, and kicking the underperforming sprout who's doing it for the first time is not going to help because it probably isn't them.

Usually, maybe. But those 2 fights I talked about had no underperforming sprouts. Just a first-timer who wants to get through the story and said that they didn't fail, and someone who wants to waste people's time. Either way, the fact that we can't tell who's failing it is an issue. It should be like Hades where only the people who fail die.
Active time events are such a useless gimmick. Hate the darned things.
やはり、お前は……笑顔が……イイ
Agreed.
Mindlessly mashing random buttons to fill a bar has nothing to do with combat, skill, the chosen class and the fight itself. It doesn't give off a sense of urgency or danger, if anything it breaks the immersion of a big fight even more. Enrage bars filling is a much better way to create a sense of urgency and coming doom.
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