Quote Originally Posted by Mithron View Post
I actually really like PLD's rotation, and I liked Holy Spirit more when it was the same potency as Atonement. I like when PLD is mostly consistent damage with a small minor burst with Confiteor combo. I don't want PLD to be "forced" into this 2 minute party burst window, and instead would rather see the 2 minute party burst window removed and every job be more about individual rotations again.
While this is a nice sentiment, I somewhat agree that we should avoid job design into 2 minutes, right now it's just not a realistic argument.
The only way Paladin is going to work in burst meta is to become a burst job, not like in 7.0 if they stepped away from burst meta they could revert changes and make Paladin into a more sustained job.

At this point I'd think something like fight or flight would be majorly buffed instead of something like atonement as you use atonements and stuff outside of your burst, while current FOF is more your second weaker burst right now, they could switch it with req, reduce reqs effectiveness.

While I don't like the idea that plds magic phase, the new flashy thing! is weaker It's a much better solution then reworking PLD's entire kit, like removing FOF wouldn't sit well with me.
I think what's going to happen is either FOF will be removed or changes like removing goring blade ect, a lot they could "look at" we just gotta hope it isn't too drastic but also helps address PLDS issues, we can't have PLD be a sustained job in a burst meta, we need to look for ways to get rid of "burst meta"