Ah, yes, because FoF in optimal is burned 16s in before engaging a target somehow makes Paladin rotation good, this is a straight lie.
It doesn't matter, 2 min bursting is the current meta and you can give DRK/GNB 2-6s downtimes, Paladin will lose hardcore against them, there's no other side, Paladin is a griefing tank. Magic range doesn't change anything than having a range advantage, but every high level of raid groups will adapt uptime strategies making this quote "irrelevant".
Well sadly it has to be done unless the whole rotation system takes a overhaul. Paladins strongest bursts are far too late in raid buffs, and adding more potency buffs, more potency buffs, more potency buffs, isn't going to fix the job, it's fact. Paladins strongest attacks are in Holy Spirits/Blades, but you can't FoF after because it gets completely cucked trying to throw Goring back up under FoF. To counter this, pre-pop FoF during 16s of countdown and it will fall off on Goring and return after 3 atonements after Blades. Please tell me how this is a good rotation.



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