Quote Originally Posted by Curisu View Post
Agree.
PLD rotation is good as it is now.
They just have to tweak the numbers a bit and it will be fine.
Ah, yes, because FoF in optimal is burned 16s in before engaging a target somehow makes Paladin rotation good, this is a straight lie.

Quote Originally Posted by Curisu View Post
Yea, he might be not as good as other tanks on certain burst heavy bosses but will on the other side be a bit better on a uninterrupted 100%-0% fight.
It doesn't matter, 2 min bursting is the current meta and you can give DRK/GNB 2-6s downtimes, Paladin will lose hardcore against them, there's no other side, Paladin is a griefing tank. Magic range doesn't change anything than having a range advantage, but every high level of raid groups will adapt uptime strategies making this quote "irrelevant".

Quote Originally Posted by Curisu View Post
Do not take away one of the last different rotation.
I don't want another 10-20sec heavy burst into 100sec 123 tank.
Well sadly it has to be done unless the whole rotation system takes a overhaul. Paladins strongest bursts are far too late in raid buffs, and adding more potency buffs, more potency buffs, more potency buffs, isn't going to fix the job, it's fact. Paladins strongest attacks are in Holy Spirits/Blades, but you can't FoF after because it gets completely cucked trying to throw Goring back up under FoF. To counter this, pre-pop FoF during 16s of countdown and it will fall off on Goring and return after 3 atonements after Blades. Please tell me how this is a good rotation.