Don't get it twisted. People are dropping PLD and WAR for DRK/GNB because the former two have notably inferior DPS.
While PLD's rotation has issues (depending on who you ask), the balance problem is a matter of numbers. I mean, just look at WAR.



Don't get it twisted. People are dropping PLD and WAR for DRK/GNB because the former two have notably inferior DPS.
While PLD's rotation has issues (depending on who you ask), the balance problem is a matter of numbers. I mean, just look at WAR.


For WAR's sake, it is numbers. For PLD, it's having Goring thrown out of the Raid Buff Window at the end after 3-4 cycles of both Req/FoF rotations. That in itself is a DPS loss because of how PLD is designed rotationally. At most, you're losing 1s via dropping an Atonement and losing more GCDs within the Buff Window every 2 rotations if there is no downtime. The whole reason why PLD is behind is because they don't fit into the Raid Buff Window like the rest of the jobs naturally if you're not dropping any GCDs. They're the only job that ignores this fact in game design when they brought about Endwalker - where the Devs wanted us to focus on 2m Burst.


Pretty sure Paladin had the lowest PC people have been dropping it coming into endwalker. before this, but it's partly right even more are dropping it.
I think more or less Paladin has so many small issues that it's becoming more and more noticable, less worth picking over Gunbreaker or Dark knight (Or even warrior really)
Paladin Firstly struggles with dps, potency buffs are Good, but fixing things such as skill speed/speed speed would do quite a bit to help paladin. The fights in the current tier I've heard has issues with paladin not being able to block DOT's and Hallowed ground is way too long ontop of that.
Theirs small issues such as cover being useless, Lacking one personal mit for one party mit, doesn't benefit from divine veil unlike other tanks benefiting from their own raid wides, a big chunk of its self healing is tied to rotation instead of paladin choosing to use self healing (not counting clemency), the only self healing outside of req/blades is going to be holy shelltron which mentioned its having some weird struggles with how blocks work.
I think Paladin is fun, it's enjoyable I love the tank but theirs so many changes outside of "fix damage numbers" why the job isn't popular, Theirs also another big reason that jobs that are generally more simple get a lot more players, not to say that's the fault of the player but why take something thats really complicated (in comparison) to optimise when you can generally be more comfy and have a easier rotation, in Paladins case all the other tanks have better general dps and defensives (not that pld is weak but its way more situational and janky).
Last edited by Rithy255; 09-12-2022 at 05:08 AM. Reason: Spelling Errors/Bad sentence formatting.
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