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  1. #1
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90

    They should bring back feast arenas as 8v8 team death match

    With the feast music and even bring back the old maps like lichenweed, and the other one, in addition to the crystal tower map.

    Because jobs have been reworked to not need role restrictions, it would be perfect for a team death match arena. Old 8v8 also lacked role restrictions, but classes were using their pve kits in pvp at the time. So I think it could be more balanced this time around.

    You could put something like capturing points by holding areas on their side of the map, or capture the flag etc. Or just a death match that counts kills.

    It\\'s sad to see those arenas and the music go to waste. We should try to find a use for them!
    (7)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,524
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I'm in love with the idea with a more Feast-style TDM mode, but I need to stress that even in 5v5 with an objective in place the time to kill is very short, imagine making players the objective again and add 3 on each side.

    Apart from damage, more players = more CC available on average AND longer queuetimes.

    5v5 is fast enough.
    (0)
    Last edited by Reinhardt_Azureheim; 09-11-2022 at 10:43 PM. Reason: typo

  3. #3
    Player
    KenaiChoppa's Avatar
    Join Date
    Aug 2022
    Posts
    51
    Character
    Kenai Phoenix
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Im always in for more content, specially in PvP that's it not bad, but not awesome (and I love PvP).

    I think CC is the TDM of FF XIV. The time to kill is already short and the role/class system of the game doesn't match a more "free" TDM mode that doesn't require objectives to structure the battle (something like CoD, Halo, etc)
    (1)

  4. #4
    Player
    Parthmakeo's Avatar
    Join Date
    Jul 2014
    Posts
    26
    Character
    Alyx Quintessence
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Problem with a Team Deathmatch game for mmos is that eventually at some point half the team will give up if the score is like 50% or higher than their own score. Morale will fall significantly and then you run into a situation where people complain their team is intentionally dying to make the game end to re-que or something else.
    Wow did this before (still technically) with Alterac Valley for a long while. The game mode boiled down to whosoever can topple in the initial conflict controls the game and as soon as one side had a 100 troop lead the other one just gives up and intentionally stalls the game as long as possible for the winners (until they went back to rushing to the end of the stage mentality)

    If we were to do a Deathmatch mode style game, at some point the team that's winning by a large margin would need to get debuffed with Vulnerability up/Damage Down until they die in one shot by the enemy they were steamrolling to prevent it or do what Destiny does and just cancel the match after a certain point difference happens even before they reach the amount of kills. Both cases results in one side feeling like they are getting screwed over.
    In the idea of the debuff for playing too good, the side winning would intentionally die all at once just to try and reset the score so they don't get as harsh a punishment if they are REALLY steamrolling.
    In the round ends if one team is steamrolling, losing team would just give up completely when it is close and take intentional deaths to save the pain and struggle.

    So it comes down to how to make it even for both sides without completely killing off the fun of the mode for winners/losers? answer is not really. Objective based PVP has always been the most popular for the Majority of MMO PVPers because even if they die a lot among their peers, so long as they are playing the objective right they will win. Team Deathmatch it becomes harder to enjoy when you are constantly targeted by the opponents with no way for your friends to properly stop or pull away before you die and then you are seen as a weak link despite getting completely stunlocked out of existence before you could say "Target WHM"

    CTF/Capture Points/Payload/KOTH ect. There is a reason these modes are seen a lot for games like wow, ff14 and the like. CC just needs to have a better ranking system or allow presets if they want to keep the same process they have already.
    (2)

  5. #5
    Pvp is garbage in this game .there is no other way to put it
    (3)

  6. #6
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    288
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Yseradragonmeow View Post
    Pvp is garbage in this game .there is no other way to put it
    I think it mostly just comes down to poor netcode, and no variety. Why does Yoshi P insist on having large scale 48 and 72 man modes with such a small PvP community. If the modes were smaller it would free up more players to do multiple things... if there was more variety of things in the first place.
    (0)

  7. #7
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,454
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    No. They shouldn't. There's so much rampant CC amongst most of the jobs and their netcode is bad for what is required from it like registering something critical like Resilience. It's pathetic, because they could just automatically have Purify grant Resilience regardless of whether or not you removed a debuff (like Fetter Ward); and suddenly we don't have to gamble against the poor netcode to decide if we get to be immune to debuffs or not for the next 5 seconds.

    With how fast people can die from getting dogpiled on by as little as 3 people or chain-stunned to death in Crystaline, I have a difficult time understanding why people think adding 6 more bodies will somehow make it more enjoyable. If you want the music or aesthetics, that's fine, but that will never actually fix their PvP modes' fundamental issues. So I think if it's not something they can easily add without pretending that it took them half an expansion's worth of time and resources to do, then it's probably not necessary.
    (1)

  8. #8
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I really miss the 8v8 feast back in HW... That's the most fun fight than 4v4 feast IMO.
    (0)

  9. #9
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    they should just make 16 player ffa
    no teams just Solo
    (0)

  10. #10
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Yseradragonmeow View Post
    Pvp is garbage in this game .there is no other way to put it
    You made an account and came here to post that? Why? If you don't like it, don't participate in it. What was the purpose of this post? Even if Square-Enix staff read these forums, they would ignore vitriol like that anyway.

    On-topic, I don't think pure deathmatch would work well in this game. Feast wasn't especially good beforehand, and I think it would be even worse now. They keep bumping potency with every major patch without bumping player HP values, so time to kill is getting shorter and shorter over time. And we were already hitting the "tickrate problem" before the potency bumps. That will only get worse.

    Adding an objective beyond "kill them" is critical to keeping the system functional. Murderball might work, though, if you're wanting something like TDM but with a little extra going on.

    Quote Originally Posted by Cidel View Post
    No. They shouldn't. There's so much rampant CC amongst most of the jobs and their netcode is bad for what is required from it like registering something critical like Resilience. It's pathetic, because they could just automatically have Purify grant Resilience regardless of whether or not you removed a debuff (like Fetter Ward); and suddenly we don't have to gamble against the poor netcode to decide if we get to be immune to debuffs or not for the next 5 seconds.
    They gave you that, it's called Guard.

    Besides, we know that Resilience can work properly, it worked just fine in Shadowbringers. For some unexplained reason, they chose to implement it differently than it worked in that system. I'm kind of surprised no one's asked about it in the Q&A's. Or maybe Yoshida is striking those questions from the list?
    (0)
    Last edited by Gserpent; 12-07-2022 at 04:51 PM.

  11. 12-07-2022 04:50 PM

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