This isn't about trashing on Melee DPS. I used to be a melee in Stormblood back when Tornado Kick Monk was a thing. However, I find the game more and more frustrating to optimize and enjoy. I just can't. I'm heavily considering dropping my sub after I'm done with this tier and helped my group get their gear.
So here's the logic why Melee DPS do more damaged than Ranged Physical & Caster. Melee Uptime. You will lose melee uptime so it'll balance out. Fair right? Alright, let me put a P8S example here;
My group gets Gorgon first, on Car 2 mechanic. Myself, as a Summoner ends up using Phoenix and losing a few GCDs because the boss goes invulnerable. Now... why exactly does the boss goes Invulnerable? Because he charges, does a KB/Aoe, charges and a KB/AoE. Essentially, melees won't be able to hit the boss for a certain period of time. The moment the boss disengages is went downtime happens. That mechanic was design so people wouldn't feel bad playing Melee DPS. Then tell me why should I do 1k less DPS than Melee DPS on SMN if I can't properly benefit from my perks?
Essentially, there is no advantage to played a ranged physical or a caster. Instead of having a melee/caster/ranged phys/flex, square is forcing us to go melee/melee/caster/physical ranged. Here's the past 2 weeks of all logs on P8S door boss and all percentiles. https://www.fflogs.com/zone/statistics/49/#boss=86
Why would you play a second ranged phys or caster when you're doing 8% to 10% more with a melee DPS? I essentially lose GCDs on my Summoner in certain mechanics because it's a matter of greed vs safety.
Melee have positionals? Yeah, please cut that crap, you're still doing 8% more than other jobs. Reaper does need help but remember that every melee job was buffed (including Monk) because reaper was too strong and now reaper is behind and they are getting buffed. The Crit/DH, on paper, looks nice and it has helped bards and dancers to get a significant lead of SMN/RDM now but the clear winners are Samurais and Monks. Yet, only melee got buffs. Where is the compensation for casters and machinists?
The Crit/DH damage buff was a reaction on people really hating on SE for removing Kaiten and they have effectively made it worst.
They design fights for Melee. They designs stats for melee. They design buffs for melees. They only care about melees. It's fine to give them a lead but can we have a DPS difference between melee dps and caster/ranged of 2% to 3%? Instead of this ridiculous concept that Monk deals, on average, 10% more DPS than machinists. Congrats on your huge Bootshine buff Monks :<