Quote Originally Posted by Marxam View Post
The problems in PvE of Holmgang are so niche that's its not an issue and can be easily fixed with a macro.

/merror off
/ac "Holmgang" <t>
/ac "Holmgang" <me>
/micon "Holmgang"

That macro literally solves everything. If you needed to holmgang (outside of tank swaps), it was mostly because things were going badly anyways and its still better than HG where the effect is applied at the end of the animation so you can die popping HG at the wrong time only to be revived and HG is on cd. Holmgang is still the best ivuln in most situations and synergizes with WAR's self sustain. The draw in effect is just a meh bonus that underutilized with every expansion.

My issue is in PvP where the draw-in is physics based and not an instant snap. Anyone who plays WAR in pvp knows what I'm talking about. I just feel a disconnect in any game where momentum based physics exist alongside 0 character collision. Imo they need to make it a bind instead of a heavy if they don't want to fix the momentum based draw-in. The previous version of holmgang used to work like that prior to 6.1.
This macro doesn't actually solve both problems, it just solves the problem that your target is too far, but it will still bind you to any mob that you are targeting the moment you press the macro button, to also solve the issue of the mob dying and the effect being removed, you have to drop the `/ac "Holmgang" <t>` line from the macro.

As I see, there are four ways to approach this problem

1) Really think before use the skill about the situation that you are and what you are doing. You might want to target yourself before pressing the button depending on the context
2) Sacrificing completely the binding effect making a macro that always target yourself before casting the action
3) Having a macro that always targets yourself before casting and the regular skill button in the bar so you can decide when do you use it just for the sake of invuln or to also make use of the binding in a more "no brainer" fashion
4) SE removes the conditionals over the application of the invulnerability over the action

All of those will "solve" the issue and all of them have downsides, I am pretty sure that if number 4 gets implemented, some people will come to the forum to complain about Holmgang not binding and not having any indicator that it didn't bind. Probably, the cleanest solution would be to split it in two different skills but I doubt that is ever gonna happen