Duo queues would be fine.
I play an MMO to play with my friends.
Duo queues would be fine.
I play an MMO to play with my friends.

The LB combo issue is probably the more consistent issue that would happen, and I would agree it would be annoying. However, I honestly don't think a large majority of people who would queue duo, especially for casual, would try and abuse the combo. Not sayin git wouldn't happen, but at worst there would be duos that would do that. However at best, it opens the door for a lot more people to come in and try PvP when they have the capability to queue in with a friend, which I think benefits a larger majority of people than it actually hurts.But also, unlike the tongue-in-cheek examples, it's not a purely hypothetical threat. The majority of LBs in this mode become exponentially more dangerous with teamwork. This is why much of the skill of this mode is literally just a) learning to communicate your intentions to your group and b) learning to read the intentions of your party in turn. A number of LB+LB combinations are straight up instant team fight wins with little to no counterplay if the timing is right. CC synchronization is rage inducing enough in solos, you want to open the door to choose-two BRD/BLM/RDM/MNK 10s 100-to-0 death trains? A motivated and skilled duo is much, much, much more than the sum of its parts in a rocket tag game mode like this.
It works in other games, but this isn't other games. I just can't see a path to viability for a team queue system outside of tightly controlled competitive environments - bundle it in with solo, and it'll just kill solo off.
If there usage of using of LB combos and coordinated duos harms or the community is that angered by the existence of solo queues, which I don't think it would be that big of an issue since people will complain about anything no matter how big or little of an issue. An easier, and debatably better solution, would be to just create a separate full group/flex queue to let people queue in a group while leaving solo queue as a separate thing. I think the only reason we don't have this now is just the split in player population since PvP was feared to not be as popular as SE thought it would be. However, I think it is popular enough to sustain two different queues and not hurt the existing queue times. I am open to whatever idea would benefit people overall, as at the end of the day I just wish to play with my friends in CC. However I believe 1-2 player queue could potentially be the easiest way to introduce a group queue into the game.
Wasting two ults on one person to kill them isn't really effective.The LB combo issue is probably the more consistent issue that would happen, and I would agree it would be annoying. However, I honestly don't think a large majority of people who would queue duo, especially for casual, would try and abuse the combo. Not sayin git wouldn't happen, but at worst there would be duos that would do that. However at best, it opens the door for a lot more people to come in and try PvP when they have the capability to queue in with a friend, which I think benefits a larger majority of people than it actually hurts.
If there usage of using of LB combos and coordinated duos harms or the community is that angered by the existence of solo queues, which I don't think it would be that big of an issue since people will complain about anything no matter how big or little of an issue. An easier, and debatably better solution, would be to just create a separate full group/flex queue to let people queue in a group while leaving solo queue as a separate thing. I think the only reason we don't have this now is just the split in player population since PvP was feared to not be as popular as SE thought it would be. However, I think it is popular enough to sustain two different queues and not hurt the existing queue times. I am open to whatever idea would benefit people overall, as at the end of the day I just wish to play with my friends in CC. However I believe 1-2 player queue could potentially be the easiest way to introduce a group queue into the game.
Furthermore, experience players do this anyway.
FURTHERMORE, people have been abusing the queue at same time gamble to get in on the same side. People are already taking advantage of it.
You may as well just implement the mechanic so that the system can balance teams around it.

Add in like a flex queue separate from solo queue so there's no whining shitstorm about "MUH GAME INTEGRITY!! YOU CAN'T COMMUNICATE EFFECTIVELY WITH YOUR TEAMMATES REEEEE!1" so those who want to play with their friends can go in as however many stacks they want while those that want to extend e-peens get their solo queue. Everyone wins.
The fact that teamwork, in a team based mode, is broken for said mode, shows there's a much bigger problem here. Imo, it's due to lack of defensive options. This is pretty much always the problem with PvP in MMOs. They either have little to no defensive options or too much. If they balanced the core gameplay via a simple rock paper scissors system, the mode would be much better. But that would require another rework, so at the least they should just look into adding more defense, specifically to CCs.
I have returned to give my insight on the situation and to admit, I was wrong. I'd like to change my position.
Duo queue would be fine and people already abuse the queue mechanic to get into the same games.
Sorry for the confusion.
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