If we are allowed to pre-made in any form or format for CC, I will instantly admit this is a "skill" based game. Until then, as long as we are playing Casino PVP this is NoSkill->AllLuck Season.
If we are allowed to pre-made in any form or format for CC, I will instantly admit this is a "skill" based game. Until then, as long as we are playing Casino PVP this is NoSkill->AllLuck Season.

I only used LoL specifically as it's the biggest example of the mix queues, but there other games that have the same format and seemingly do fine with it. And I still think it would be a better alternative to just adding full group queues like they did with Feast. I do agree that if they add the seperate group queue could potentially create population issues, which is why I did think 1-2 player queues would be better since it would least keep the player base in the same queue pool to not completely ruin the queue times.League also has a much larger pool of players to pull from and a much more fine-grained and tuned rating system. (Also, aren't they discussing getting rid of Duo specifically?)
It would be devastating to solo queue to mix them, and I don't see group queues pulling enough long-term interest.

And they all have extreme amounts of boosting services which goes against the general idea Square seems to be pushing by getting rid of ppl selling content/loot in PF.I only used LoL specifically as it's the biggest example of the mix queues, but there other games that have the same format and seemingly do fine with it. And I still think it would be a better alternative to just adding full group queues like they did with Feast. I do agree that if they add the seperate group queue could potentially create population issues, which is why I did think 1-2 player queues would be better since it would least keep the player base in the same queue pool to not completely ruin the queue times.
The problem is that at the first sign of pressure, it's going to be your solo queues that leave first. You might ask, how can I be so sure?, to which I reply: have you read these forums lately? The presence of a handful of early cheaters was enough to turn S1 into a 'cheaters are the entire reason I'm stuck in Bronze and lose every game I'm in' party for months. In this very thread we've got people who firmly believe that the entire reason they can't escape Gold is RNG. Give them a threat like duos and lord, we will never hear the end of it.I only used LoL specifically as it's the biggest example of the mix queues, but there other games that have the same format and seemingly do fine with it. And I still think it would be a better alternative to just adding full group queues like they did with Feast. I do agree that if they add the seperate group queue could potentially create population issues, which is why I did think 1-2 player queues would be better since it would least keep the player base in the same queue pool to not completely ruin the queue times.
But also, unlike the tongue-in-cheek examples, it's not a purely hypothetical threat. The majority of LBs in this mode become exponentially more dangerous with teamwork. This is why much of the skill of this mode is literally just a) learning to communicate your intentions to your group and b) learning to read the intentions of your party in turn. A number of LB+LB combinations are straight up instant team fight wins with little to no counterplay if the timing is right. CC synchronization is rage inducing enough in solos, you want to open the door to choose-two BRD/BLM/RDM/MNK 10s 100-to-0 death trains? A motivated and skilled duo is much, much, much more than the sum of its parts in a rocket tag game mode like this.
It works in other games, but this isn't other games. I just can't see a path to viability for a team queue system outside of tightly controlled competitive environments - bundle it in with solo, and it'll just kill solo off.
After reading a lot of heart felt and well informed responses in this thread, I'd like to revisit my original position.
Duo queues are fine.

The LB combo issue is probably the more consistent issue that would happen, and I would agree it would be annoying. However, I honestly don't think a large majority of people who would queue duo, especially for casual, would try and abuse the combo. Not sayin git wouldn't happen, but at worst there would be duos that would do that. However at best, it opens the door for a lot more people to come in and try PvP when they have the capability to queue in with a friend, which I think benefits a larger majority of people than it actually hurts.But also, unlike the tongue-in-cheek examples, it's not a purely hypothetical threat. The majority of LBs in this mode become exponentially more dangerous with teamwork. This is why much of the skill of this mode is literally just a) learning to communicate your intentions to your group and b) learning to read the intentions of your party in turn. A number of LB+LB combinations are straight up instant team fight wins with little to no counterplay if the timing is right. CC synchronization is rage inducing enough in solos, you want to open the door to choose-two BRD/BLM/RDM/MNK 10s 100-to-0 death trains? A motivated and skilled duo is much, much, much more than the sum of its parts in a rocket tag game mode like this.
It works in other games, but this isn't other games. I just can't see a path to viability for a team queue system outside of tightly controlled competitive environments - bundle it in with solo, and it'll just kill solo off.
If there usage of using of LB combos and coordinated duos harms or the community is that angered by the existence of solo queues, which I don't think it would be that big of an issue since people will complain about anything no matter how big or little of an issue. An easier, and debatably better solution, would be to just create a separate full group/flex queue to let people queue in a group while leaving solo queue as a separate thing. I think the only reason we don't have this now is just the split in player population since PvP was feared to not be as popular as SE thought it would be. However, I think it is popular enough to sustain two different queues and not hurt the existing queue times. I am open to whatever idea would benefit people overall, as at the end of the day I just wish to play with my friends in CC. However I believe 1-2 player queue could potentially be the easiest way to introduce a group queue into the game.
Wasting two ults on one person to kill them isn't really effective.The LB combo issue is probably the more consistent issue that would happen, and I would agree it would be annoying. However, I honestly don't think a large majority of people who would queue duo, especially for casual, would try and abuse the combo. Not sayin git wouldn't happen, but at worst there would be duos that would do that. However at best, it opens the door for a lot more people to come in and try PvP when they have the capability to queue in with a friend, which I think benefits a larger majority of people than it actually hurts.
If there usage of using of LB combos and coordinated duos harms or the community is that angered by the existence of solo queues, which I don't think it would be that big of an issue since people will complain about anything no matter how big or little of an issue. An easier, and debatably better solution, would be to just create a separate full group/flex queue to let people queue in a group while leaving solo queue as a separate thing. I think the only reason we don't have this now is just the split in player population since PvP was feared to not be as popular as SE thought it would be. However, I think it is popular enough to sustain two different queues and not hurt the existing queue times. I am open to whatever idea would benefit people overall, as at the end of the day I just wish to play with my friends in CC. However I believe 1-2 player queue could potentially be the easiest way to introduce a group queue into the game.
Furthermore, experience players do this anyway.
FURTHERMORE, people have been abusing the queue at same time gamble to get in on the same side. People are already taking advantage of it.
You may as well just implement the mechanic so that the system can balance teams around it.
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