Minor Suggestion,
Remove Spellspeed, merge Attack Speed and Spell Speed into just "Skill Speed"
Similar to "Critic Attacks", there is no "Spell Critical Attack"
why? Because some jobs have spells and don't get any bonus from skillspeed.
Minor Suggestion,
Remove Spellspeed, merge Attack Speed and Spell Speed into just "Skill Speed"
Similar to "Critic Attacks", there is no "Spell Critical Attack"
why? Because some jobs have spells and don't get any bonus from skillspeed.
Strongly disagree, jobs get optimisation from spell speed, SMN and BLM both have sps builds and healers have to base their spell speed on their level of optimisation to avoid running out of mana on excessive GCD heals
Spell speed isn’t a bad mechanic it just suffers from the combo of crit dominance and the lack of meaningful optimisation in most rotations outside of BLM actually giving you options to use it in a variety of different ways
You misunderstood the post. Even though they called it Skillspeed, merging the stat meant making it works for weaponskills AND spells.Strongly disagree, jobs get optimisation from spell speed, SMN and BLM both have sps builds and healers have to base their spell speed on their level of optimisation to avoid running out of mana on excessive GCD heals
Spell speed isn’t a bad mechanic it just suffers from the combo of crit dominance and the lack of meaningful optimisation in most rotations outside of BLM actually giving you options to use it in a variety of different ways
The only job that is really relevant to is PLD and a little bit RDM (DRK BRD and NIN never string enough “spells” together for spell speed to have an effect on them) and PLD already has a wonky rotation that falls outside the normal loop bounds and they have said they are going to change it
I don’t disagree it probably would be easier to just have it be “speed” but it’s probably about 8754th in the priority list right now
Last edited by Supersnow845; 09-16-2022 at 07:37 PM.
PLD: has spells in main rotation
DRK: has spells in 2-target rotation and ranged
RPR: has spells in ranged / filler
RDM: has weaponskills in main rotation and filler
The point is having a stat not contributing to a significant part of their kit and one of these options would remedy this:
1.) Merge both speed stats into one, like the main post said
2.) Give the named jobs traits to get spellspeed equal to skillspeed (PLD DRK RPR) and vice versa (RDM)
3.) Recategorise the actions.to be in line with the role (most boring option)
Like I said above this really only affects PLD (which is getting changed anyway) besides unmend and it’s AOE DRK’s “spells” are all oGCD so are unaffected by spell speed or skill speed, RPR’s harpe is like unmend in that you shouldn’t ever have to spam it, enchanted RDM melee combo only affects three skills and BRD/NIN never chain enough spells togetherPLD: has spells in main rotation
DRK: has spells in 2-target rotation and ranged
RPR: has spells in ranged / filler
RDM: has weaponskills in main rotation and filler
The point is having a stat not contributing to a significant part of their kit and one of these options would remedy this:
1.) Merge both speed stats into one, like the main post said
2.) Give the named jobs traits to get spellspeed equal to skillspeed (PLD DRK RPR) and vice versa (RDM)
3.) Recategorise the actions.to be in line with the role (most boring option)
PLD is already being changed so it really would have such a minimal effect it becomes debatable if it would even be worth implementing
1.) DRK 2-target rotation has been relevant in end-game content thus is greatly affectedThe only job that is really relevant to is PLD (DRK BRD and NIN never string enough “spells” together for spell speed to have an effect on them and RDM melee combo is considered a spell when enchanted) and PLD already has a wonky rotation that falls outside the normal loop bounds and they have said they are going to change it
I don’t disagree it probably would be easier to just have it be “speed” but it’s probably about 8754th in the priority list right now
2.) BRD no longer categorises songs as spells but instead abilities, thus has no spells
3.) NIN Mudras are abilities, not spells
4.) RDM Enchanted action is unaspected damage Weaponskill. This means magical damage weaponskill, not spell.
3.) Them already saying they will rework Paladin does not undermine how good this fix would be in the meantime, letting alone how it helps the jobs otherwise and would solve design roadblocks for future actions.
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