Hi,
The latest raid tier has exposed some difficulties in general control for players. Keyboard users who have keybinds for strafing, or people who use the Standard controls have a variety of techniques for making their character face a certain direction. This is vital for any battle mechanics where you have to face your character away from a point, usually the community calls these gaze mechanics. You can hold down both the Strafe Left + Strafe Right keys on keyboard and your character will face the direction of your camera, this can be used in Legacy movement on keyboard but not controller.
For legacy movement on controller, if you want to strafe you can simply just lock-on to your target. I personally have this bound to the R3 button. I lock-on, strafe, then lock-off when I don't need to face that direction anymore. However, this ONLY works if you are outside of your target's target ring (the hitbox). If you are inside of the target ring, the game will force you to walk backwards, very slowly, until you are outside of the target ring, then you can strafe around it. When we have raids where the bosses can take up almost the entire arena, this works very poorly, and it's clear this is a relic of old design when enemy targets were much smaller in size. This makes strafing much harder in this control scheme than it needs to be.
What I would like to ask is for this to be re-worked, so that you strafe around the origin of the target's circle, rather than being forced to walk out and strafe outside of it. This would solve the issue of how lock-on interacts with these new raids.
Another option that could help is to introduce a way to strafe Left and Right on controller in Legacy Movement. Through Steam, I had to change my controller settings to make one of my extra buttons a toggle, which transforms my Analog Stick into WASD, and A and D is set to Stafe Left and Strafe Right respectively. For gaze mechanics, this is a godsend. However, this is not something you can do on PS4/PS5, and you also can't do it if your controller doesn't have extra buttons. A way to replicate this functionality inside the game would be to add a text command to toggle between Standard and Legacy movement, so controller players could make a macro to put on one of their hotbars to simply swap when they need to.
Another thing that would be helpful is an option to turn off the auto camera turn on Legacy.
I love this game and the controller support is amazing, but Abyssos has exposed a major flaw in disparity between Keyboard and Controller players in the options they have to avoid gazes and point their characters in certain directions.