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  1. #1
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Naizakane View Post
    You could have just... held Phoenix until after Blazing Footfalls. You knew it was going to happen at the same time you were planning to summon Phoenix. There's no need to blame melee DPS for your own bad decision.

    As for the rest of your post: When Summoner is locked to 3y range outside of weak filler GCDs and has positionals, then you can ask for melee damage numbers. You should actually be doing less than RDM/BLM, too, given that you can cast Summon Physical Ranged Rotation every 60 seconds.
    Wrong sir, because there's less than 15 seconds after the boss so I never get my full Phoenix. Holding and spamming Ruin III is a massive damage loss in this scenario.

    No should "should" and be "expected" to do less. That's a really stupid mentality. If you thin kthat way then yeah maybe melees should get downtime and this mechanic shouldn't make the boss invulnerable to balance the massive damage difference. There is favoritism in this game for melee DPS and we shouldn't pretend it doesn't exist.
    (7)

  2. #2
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aikaal View Post
    Wrong sir, because there's less than 15 seconds after the boss so I never get my full Phoenix. Holding and spamming Ruin III is a massive damage loss in this scenario.

    No should "should" and be "expected" to do less. That's a really stupid mentality. If you thin kthat way then yeah maybe melees should get downtime and this mechanic shouldn't make the boss invulnerable to balance the massive damage difference. There is favoritism in this game for melee DPS and we shouldn't pretend it doesn't exist.
    Less than 15 seconds left? No one's getting their full burst widnow off in that time except maybe MNK/WAR/DRK. Summon Phoenix once the boss is targetable again and fire off Revelation, if there's that little time left then holding until after the downtime window shouldn't turn a clear into an enrage wipe.

    Why do you call it favouritism, anyway? Yes melee DPS deal more damage, but they have limitations like not being able to stand wherever they want to, or having to hit the boss from certain directions or lose damage. It's not favouritism, it's a fair trade. Ranged don't deal as much damage in exchange for the ability to be wherever they please outside of mechanics, and an easier time pre-positioning for mechanics because 25y range allows far more freedom of positioning than 3y.
    (7)

  3. #3
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Because the only reason at the end of car 2 in p8s door boss to be invulnerable is to not let ranged DPS do DPS when Melee dps can't. And while people think i'm memeing. If Gorgon goes first, car 2 goes at the end where it aligns with Phoenix. I either spam 4 extra ruin III and lose big damage or I press Phoenix and just lose 3 Phoenix GCDs. Which is still better because I can spam elemental primals at the last 15 seconds. This is simply favoritism. If damage was upped for Melee DPS to be compensated for downtime then they would lose DPS to that downtime. But they don't because SE don't want them to feel bad but completely ignores that caster DPS does 1k less than melee DPS.

    Not to mention the only reason you still see normal comps is the extra 1%. We would absolutely see triple or quad melee comp if the raw damage was higher without the stat buff. That's how significant the gap is.

    Now I wait for SE to buff Reaper and ignore every caster and physical ranged because Reaper just can't be last and next patch they'll buff other melees because nobody wants to be the worst melee despite the worst melee just being better than any physical ranged and caster. THey are very much clear with how they've been balancing in Endwalker that they'll do that. All they need to do is give roughly 5% to caster DPS (a bit less on BLM) and ranged physical and suddenly it's much better. Melees will still do more damage but it won't be a massive gap.
    (8)
    Last edited by Aikaal; 09-10-2022 at 11:25 AM.

  4. #4
    Player
    Housinginneed's Avatar
    Join Date
    Sep 2015
    Posts
    30
    Character
    Lalasaurus Rex
    World
    Hyperion
    Main Class
    Conjurer Lv 22
    Quote Originally Posted by Naizakane View Post
    Yes melee DPS deal more damage, but they have limitations like not being able to stand wherever they want to, or having to hit the boss from certain directions or lose damage.
    I'm not sure if you've actually raided savage/ultimate because if you have, you'll know that ranged cannot stand wherever they want, melees have their spots, ranged have their spots, EVERY ROLE has specific spots they have to stand at for most of the phases in each of the mechanics. When theres 4 aoes going off the arena, why do you think it's harder for melees to stand next to the boss and dodge aoe's while ranged are standing further away and dodging the exact same mechanic? both have to avoid the exact same mechanic and the only difference is that melees do it closer to boss and ranged do it from further away.
    This argument only works if uptime is still an issue, which clearly isn't according to the data.

    And yes, positionals, which require you to shift your feet literally for 0.5 seconds to the side to hit and you have what, 1-2 of those you have to hit?
    so 97-99% uptime and 1-2 positionals = 10% dps gap, seems fair trade. /s
    (9)