Quote Originally Posted by Semirhage View Post
This is often the case, especially with supporting roles. Healing, mitigation, buffing, these aren't things you have to do constantly in most RPGs. By themselves, they're frequently boring. It's adding several tasks that would be boring on their own together in interesting ways that makes them interesting; I play healers because managing several high priority tasks on the fly is more engaging than "Damage? Damage. Which button does the most damage now?". FF14's job designers plainly don't like that multitasking though, so they make each half of that balancing act as simplistic and boring as possible while minimizing the swapping between them to "lower stress", and it's resulted in healer design far more boring than games that acknowledge "pure healing" not paired with other tasks is often....kinda boring.

Squeenix, you can't have your cake and eat it too. CBU3 has to realize at some point that "low stress! Breezy! Hardly ever challenged. No barrier to entry! No-brainer downtime activity. Simplistic noninteractive healing spells!" are kiiiiiiiiiiiind of synonyms for "boring" if you squint not very hard at all.
I mean you can still make healing somewhat interesting with healing styles: Regen vs Pure vs Barrier for example.

But yeah, it doesn't change much. Part of why I picked up Shaman in WoW was all the extra micromanagement with the totems (...BACK WHEN I ACTUALLY HAD THEM) and why I picked AST here....