Think we will ever go back to the First to talk and interact with Sin-eaters like we are with the Voidsent?
Think we will ever go back to the First to talk and interact with Sin-eaters like we are with the Voidsent?
I'm pretty sure they already observed that the voidsent don't behave in the mindless way that sin eaters do. They're not being treated as the same thing in light and dark versions, but opposite ends of a scale.
If sin eaters had any ability to communicate with us, then the Virtues would have had to be up that end of the scale, and they don't show any sign of being reasoned with.
We interacted with a lot of sin eaters over the course of ShB, and of all of them only Eden and Vauthry seemed to have any conscious thought. On the other hand we've seen Voidsent be smart since ARR (maybe 1.0, I didn't play it), so this patch isn't really anything new on that front. I agree with Sidurgu, it's probably a result of light being stasis and darkness being activity, having affects on their minds.
Remember Halric and how he was basically in a waking coma. Turning into a sin eater seems to shut down a lot of mental functions.
Yeah as others have said I think its clear that the Void and Sin-Eaters, despite being born via similar means, are very much diffrent cretures. Whilst it would be cool to see some sentiant Eaters, and I personally would take any opportunity to go back to the First, it seems much of their indaviduality is erased or just reduced to despair and echos.
It's kind of ironic that a Sin Eater relies more on instinct than a Voidsent, which seems to have capacity for thought and plotting. Considering you know, Voidsent constantly hunger for aether, you'd think they'd have been the mindless ones.
Maybe Sin Eaters are less aether efficient. If they are all about stagnancy they must hate having to move around all the time.
I like it in a way, because it both switches expectations and means that both unique are not copies of each other.
Despite being the polar opposite in a way where it's clear things behave the same on both sides, you can't really say we could treat one 'the same' as the other story-wise because they're very different results. Sin Eaters are basically mindless zombies with some having the barest inkling of what they were like in life, while voidsent actually do retain some agency and personality, even if it's in a situation where that's not doing them a whole lot of good.
I think it's stupid to ask 'will we give sin eaters the voidsent treatment', because I think we already did; the stuff we're doing isn't new, it's giving Voidsent the Sin Eater treatment, in a way that's more suited for their traits and needs. Something they really put at the forefront with Sin Eaters is 'these were people', and exploring both the loss of personhood that entails (both with Tesleen and Halric) and the exploration and mourning of who they were (in particular with the Cardinal Virtues). With the Voidsent there's not really that notion of the individual having passed so much as gone through hugely life-changing events, so we can still interact with them as present-tense individuals, but there's still at least for some of them an exploration of who they were before.
Basicaly the main difference is that we can talk to voidsent and get some perspective from that. Talking to a sin eater would not be tremendously fulfilling.
This type of difference in behavior appears to be based on Law and Chaos alignment behavior difference where Sin Eaters are in Law alignment and Voidsent are in Chaos alignment.
A example is Shin Megami Tensei series where Law aligned characters often have more single minded belief to a point they have less ability to think for themselves to act in a Orderly way of life with the masses while Chaos aligned characters are more free acting and independent which often lead to their acts towards harming others or siding with certain people for personal gain.
The matter of them being Good or Evil on the other hand is a matter on how the handle their beliefs which so far Sin Eaters and Voidsent fall under Evil alignment.
Last edited by EdwinLi; 09-07-2022 at 01:35 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.