Quote Originally Posted by Shandrith View Post
I know this isn't likely to ever happen but would like to talk about it anyway. My thought is a job called Gamekeeper (GMK). They would use a skinning knife and trapping rope as their tools. They would be something similar to a fisher, only for the land. Provide meat/skins/bones/feathers (could easily take the various feathers and small animals from botanist as well as some of the skins and such that we currently end up farming in the overworld, no one *wants* to spend forever in Coerthas killing sheep) At high levels they might even been able to breed or train some mounts or minions. They would obviously work well for providing materials for culinarian, leatherworker, alchemist, and weaver.
Fortunately, you don't have to spend forever farming any specific mobs for crafting materials. It doesn't take that long to get what you need for ordinary use. If you need larger amounts, there's the marketboard and retainers. and unless another crafter has just cleaned out the supply on the marketboard most creature drops are inexpensive. Your world sold out? World visit is your friend.

I know some players prefer to farm the materials themselves but parts of the game are designed around players buying and selling from each other to get what they need. This is one such situation. There are 20 different jobs in the game capable of farming creature drops and every player has at least one of them, Those who don't need those drops for crafting usually put them up for sale on the marketboard.

If you could be making more gil using the same time you gather than you save by doing your own gathering, you're doing yourself a disservice.