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  1. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    As you said, stuns would highlight all the time against trash and knockback immunity would be up either a lot or all the time because it's useful in other situations such as preventing cast interruptions or applying slow. Stuns can make you a better tank by reducing damage in old content from ARR or HW (where tanks have less self-heals) or to stop large circle aoes cast by trash, but aren't necessary.

    Knockback immunity isn't necessary, even in savage, where you can go to the very edge or the middle to resolve knockbacks the way they are intended (and usually indicated in the normal version). This is useful to remember, actually, in case you ever use it early by accident in savage. The only time that might be a problem in savage is if the mechanic immediately following it requires everyone to be in a certain position and everyone else decided not to get knocked back with you.

    Except for Doom, debuff cleansing isn't necessary either but people will appreciate it, especially if it impacts their rotation. Most of the annoying versions of these debuffs happen in ARR or when you fail a mechanic. Esuna needs a target, so even if it's highlighted, will they understand who to use it on?

    Interrupting casts is usually not necessary but appreciated. Too many casts in ARR are interruptable and the ones in Shadowbringers are mostly on dungeon trash that an average tank won't notice because they are surrounded by 20 other enemies.

    They are all things that make you a better player if you use them but that a lot of players just won't use right even if you handhold them.

    Quote Originally Posted by LianaThorne View Post
    Stunnable/interruptable stuff share the same indicator if you look at the cast bar, if I'm correct.
    Not correct. An enemy that allows interrupts does not necessarily allow stuns, but sometimes they do and this can be used to interrupt multiple casts until interrupt is available again (unless a White Mage is spamming Holy ).
    (1)
    Last edited by Jeeqbit; 09-08-2022 at 10:00 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: