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  1. #1
    Player
    INymphI's Avatar
    Join Date
    Oct 2016
    Posts
    16
    Character
    Artemis N'y
    World
    Phoenix
    Main Class
    Lancer Lv 100

    highlight utility skills (cleanse, interrupt, ...) when effective

    indicators at the time:
    stunnable (low blow, shield bash, leg sweep) -> no indicator
    knockback immunable (surecast, arm's length) -> no indicator
    cast interruptable (head graze, interject) -> cast bar flashes red
    debuff cleansable (esuna, the warden's paean) -> white bar below debuff

    I guess new players do not even know those indicators.

    I suggest for interruptable and cleansable:
    if the enemy/player target could be interrupted or cleansed, the skill on the skill bar should highlight in some way to add another "push me, I am useful" use. (make it flashy? "combo-dashed-line-animation"?)

    regarding stunnable and knockback immunity I have no ideas. probably not something to look in, cause in a fight either they would flash up all the time or none of the time, which is not helping the situation.
    oh right there is heavy, sleep and bind too but neither ideas.
    (0)

  2. #2
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Stunnable/interruptable stuff share the same indicator if you look at the cast bar, if I'm correct.

    KB is pretty obvious outside of savage(?), the markers on the ground fanning outward in a circular direction/out in one direction/colored vomit puddle in the middle of the arena/insert random pattern here. If people die to it and still don't learn then that's kinda a them problem.

    Esuna is one that I'd agree should be larger or more apparent though. I rarely see healers esuna anything in dungeon content.
    (0)
    Last edited by LianaThorne; 09-08-2022 at 09:32 PM.

  3. #3
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by LianaThorne View Post
    Stunnable/interruptable stuff share the same indicator if you look at the cast bar, if I'm correct.

    KB is pretty obvious outside of savage(?), the markers on the ground fanning outward in a circular direction/out in one direction/colored vomit puddle in the middle of the arena/insert random pattern here. If people die to it and still don't learn then that's kinda a them problem.

    Esuna is one that I'd agree should be larger or more apparent though. I rarely see healers esuna anything in dungeon content.
    so much this the amount of times i see tanks adn dps with posion or paraliezy witch is Esunaable adn they are like nope just fight threw it. so in my book thee to way the flashy button as suggest here. or the paralieze effect make you unable to move or act for oh say 3 mins adn the posions dot damages in send of like 100ish is no 15% of hp. yeah i know it'll lead to wipes adn people dyeing but then maybe such things won't get over look as trivial
    (0)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,420
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Latarma View Post
    so much this the amount of times i see tanks adn dps with posion or paraliezy witch is Esunaable adn they are like nope just fight threw it. so in my book thee to way the flashy button as suggest here. or the paralieze effect make you unable to move or act for oh say 3 mins adn the posions dot damages in send of like 100ish is no 15% of hp. yeah i know it'll lead to wipes adn people dyeing but then maybe such things won't get over look as trivial
    To be fair, it's usually because the poison effect is negligible and we can heal through it. It's usually almost gone by the time I would get someone targeted. If they made that longer or pack more punch, there would be a reason to worry about cleansing it. But I am on Paralyze because I know that pain when I'm on dps, unless it's incredibly short duration.
    (0)

  5. #5
    Player
    INymphI's Avatar
    Join Date
    Oct 2016
    Posts
    16
    Character
    Artemis N'y
    World
    Phoenix
    Main Class
    Lancer Lv 100
    Quote Originally Posted by LianaThorne View Post
    Stunnable/interruptable stuff share the same indicator if you look at the cast bar, if I'm correct.
    sadly no, not on bosses at least, maybe on trash mobs. that dungeon boss hermes has a cast which gives himself a dmgup buff. it is interruptable, but you cannot stun him/it.

    Quote Originally Posted by LianaThorne View Post
    KB is pretty obvious outside of savage(?), the markers on the ground fanning outward in a circular direction/out in one direction/colored vomit puddle in the middle of the arena/insert random pattern here.
    yes and no :-) i know arrows and that blue "knockbackpuddle" are a nice indicator, but in the newest alliance raid 2nd boss one can not use knockback immunity...and there is no particular indicator, we just have to try it out. same in savage, sometimes it works, sometimes it does not.
    (0)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    As you said, stuns would highlight all the time against trash and knockback immunity would be up either a lot or all the time because it's useful in other situations such as preventing cast interruptions or applying slow. Stuns can make you a better tank by reducing damage in old content from ARR or HW (where tanks have less self-heals) or to stop large circle aoes cast by trash, but aren't necessary.

    Knockback immunity isn't necessary, even in savage, where you can go to the very edge or the middle to resolve knockbacks the way they are intended (and usually indicated in the normal version). This is useful to remember, actually, in case you ever use it early by accident in savage. The only time that might be a problem in savage is if the mechanic immediately following it requires everyone to be in a certain position and everyone else decided not to get knocked back with you.

    Except for Doom, debuff cleansing isn't necessary either but people will appreciate it, especially if it impacts their rotation. Most of the annoying versions of these debuffs happen in ARR or when you fail a mechanic. Esuna needs a target, so even if it's highlighted, will they understand who to use it on?

    Interrupting casts is usually not necessary but appreciated. Too many casts in ARR are interruptable and the ones in Shadowbringers are mostly on dungeon trash that an average tank won't notice because they are surrounded by 20 other enemies.

    They are all things that make you a better player if you use them but that a lot of players just won't use right even if you handhold them.

    Quote Originally Posted by LianaThorne View Post
    Stunnable/interruptable stuff share the same indicator if you look at the cast bar, if I'm correct.
    Not correct. An enemy that allows interrupts does not necessarily allow stuns, but sometimes they do and this can be used to interrupt multiple casts until interrupt is available again (unless a White Mage is spamming Holy ).
    (1)
    Last edited by Jeeqbit; 09-08-2022 at 10:00 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Latarma View Post
    so much this the amount of times i see tanks adn dps with posion or paraliezy witch is Esunaable adn they are like nope just fight threw it. so in my book thee to way the flashy button as suggest here. or the paralieze effect make you unable to move or act for oh say 3 mins adn the posions dot damages in send of like 100ish is no 15% of hp. yeah i know it'll lead to wipes adn people dyeing but then maybe such things won't get over look as trivial
    Thats because most of the time those effects are either super short duration or so weak they are barely noticable..

    I cant tell you how many times ive clipped something landed myself with a 15-20 second paralysis and it's never procced or interupted my skills once.
    and every posion I see is so weak even the passive hp regen is strong enough to counteract it. even in encounters where it can stack 3, 4, 6, poisons and it still barely dents a players hp.
    it's an absolute waste of time casting esuna..

    Anything that is potent enough to be dangerous doesnt need esuna anyway. You get caught in a poison splash that actually hurts. and the effect wears off the instant you step out of it.... imo it should stay on you until cleansed...

    Quote Originally Posted by INymphI View Post
    sadly no, not on bosses at least, maybe on trash mobs. that dungeon boss hermes has a cast which gives himself a dmgup buff. it is interruptable, but you cannot stun him/it.
    Yeah but the damage up buff is so weak its barely even noticable. most tanks i see dont even bother interupting. either laziness or they just dont know.. but it makes no difference.

    The problem lies with how forgiving and braindead simple the devs make everytrhing.. just makes everything pointless and promotes sheer laziness..

    Quote Originally Posted by Jeeqbit View Post
    Except for Doom, debuff cleansing isn't necessary either.
    Dooms a weird one anyway because there's no consistancy with it..
    this doom is cleansable so needs an esuna.
    this doom is also cleansable but esuna wont work. you need to do a full heal.
    this doom the healers cant do F all you need to stand over there to cleanse it..
    (0)

  8. #8
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by LianaThorne View Post
    Stunnable/interruptable stuff share the same indicator if you look at the cast bar, if I'm correct.
    Alas, no. There is no indication of what can be stunned, just interrupted. As anyone who's done a lot of deep dungeon solo content will know, to our pain. ("Ack, the mimic's casting Deathtrap, I'll just stun and... CRAP. Guess that's back to floor 1.") Eventually, you commit to memory which mobs are vulnerable to stun and which are not...

    The theory, as I understand it, is that anything with an interruptible cast bar is, functionally, something with the equivalent of a D&D spell's "Verbal" component -- e.g., something which requires you to speak an incantation aloud. Hence why interrupting them will end the cast, and why 'Silence' can prevent spellcasting entirely... and the justification for the cast bar blinking, as you can hear the enemy/creature/whatever performing the incantation.

    Quote Originally Posted by LianaThorne View Post
    Esuna is one that I'd agree should be larger or more apparent though. I rarely see healers esuna anything in dungeon content.
    To be fair, with very few exceptions -- the sludge from the worm in Cutter's Cry, the Doom-by-a-different-name debuff from the first boss in the Dead Ends, etc. -- the majority of debuffs inflicted in dungeons are so short in duration that they're almost not worth using Esuna on. If you get a 6 second poison debuff, chances are by the time I've finished the GCD I already had going, seen the debuff, selected you, and then cast Esuna, the debuff's already about to vanish anyway.

    Generally speaking, if someone has a short poison debuff, it's more efficient to heal them through it than cleanse it. (A long poison debuff is obviously more worth cleansing.)

    This is doubly true if it's, like, an 8s paralysis debuff inflicted on the party. Murphy's Law of "screw you" means that my first cast of Esuna (on myself) will be interrupted by said paralysis. My second cast will almost assuredly cleanse my paralysis, but by that point we're probably around 5s into the 8s debuff as it is; with only 3s left, it's almost not worth cleansing anyone else.

    Now, to be fair, the exceptions to the "it's not usually worth using Esuna on dungeon debuffs" rule are generally speaking ones where you really want to use Esuna. (Such as the aforementioned Doom-by-a-different-name.)

    And I absolutely 100% agree the game could do far better at teaching folks that the white bar atop a debuff icon means "you can cleanse this with Esuna", since I do not believe the game makes mention of that anywhere.
    (1)
    Last edited by Packetdancer; 09-09-2022 at 06:24 AM.

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,420
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Packetdancer View Post
    This is doubly true if it's, like, an 8s paralysis debuff inflicted on the party. Murphy's Law of "screw you" means that my first cast of Esuna (on myself) will be interrupted by said paralysis. My second cast will almost assuredly cleanse my paralysis, but by that point we're probably around 5s into the 8s debuff as it is; with only 3s left, it's almost not worth cleansing anyone else.
    Or you know it's just going to come back anyway (looking at you, trash mob collection after the first boss of Puppet's Bunker) so there's no point in clearing it off
    (0)

  10. #10
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    So ultimately it just comes down to experiencing and learning. Just giving someone a flashing button and saying "push this" doesn't teach people why they're using it. I'm still for having people die to things to learn/educating people in a calm manner.
    (1)

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