Quote Originally Posted by Mikey_R View Post
They did once way back in A4S at which point the community made it known that they generally didn't like that fights were gated behind gear, ie. it should be a test of mechanics, not gear. I believe groups needed multiple tome weapons before they had the required DPS to clear the fight, so the fight was essentially gated for a couple of weeks because of that.
Then the Devs learned from it and stopped doing it which has not been the case till now. But then that proves the point even more that they have to balance things around min ilvl else it becomes gear gated regardless of player skill. Because gear provides way too much of a gap in the first place to make up for how much one can push with variance & rng.