Hello, I just wanted to rapid-fire throw out some suggestions I had for Summoner as I'd like to post in a place where Square Enix may read it. Feel free to add any constructive suggestions you have too and of course be kind to other posters and the devs in this thread!
1. MOST IMPORTANT: MORE PRIMALS (Shiva[?], Leviathan, Ramuh)
Adding more primals. I'm sure this is the biggest suggestion from everyone, but what I'd request is that we don't limit certain primals to happening after bahamut or phoenix phase, like bahamut phase only allowing ifrit, titan, or garuda, then phoenix phase only allowing new primals like leviathan, shiva(?), or ramuh.
Edit: I wasn't very clear on this before, but I meant to recommend that we be required to use all 6 throughout the two minute window, but we simply need to plan out the order for movement and mechanics so that you have movement options when you need them!Though I'd understand if we simply had a choice of the 6 primals to use every minute.
2. Support/Utility Astral Flow.
My second suggestion is a bit strange, but it comes from acknowledging the older roots of the Summoner job. In FF3, Summoners had the choice of summoning two different versions of their eidolons: white and black summons. Black summons were the classic "summon a big monster for a huge attack", but white summons were something a bit more lost to time in the series as game developers started designing support summons instead. White summons usually summoned the same eidolon as black summons, but they'd instead command them to put out a buff, debuff, heal, etc. to basically be a more supportive version of the summon.
Basically, I would like to add a more support-oriented astral flow that would give you a support/utility option with each primal. You could map rekindle onto this button and even replace physick with an int-based smn-specific heal. You could even map radiant aegis onto this button as well, and possibly have carbuncle execute these support skills outside of bahamut/phoenix phases as carbuncle has always been a support-oriented summon in the games. I think it'd add an extra layer of choice to summoner gameplay to not only have movement and damage to consider, but also the kind of utility that each summon would bring.
This is my more far-fetched suggestion, but I think it'd be an interesting way to make use of some useless buttons and bring summoner closer to its early FF summoner gameplay roots.
Thank you all for your time! I hope the the FFXIV devs can read some of our suggestions and pad out summoner gameplay! I really think the rework is a wonderful direction for summoner, and I wanted to put out some input on where I'd like for the class to go in the future.