
Originally Posted by
Cleretic
Becuase if they did do that, the people complaining wouldn't be suddenly happy, they'd be complaining about that instead. The complaint of 'I don't think I should have lost to that enemy' isn't actually born of logic, it's born of feeling, and trying to solve the problem with different logic just moves the goalposts and creates a different color of the same argument.
Your suggestion for example completely fails to account for most tanks, which have invulns, self-healing, and interrupts (in fact I'm pretty sure you accidentally described the EW tank quest's final boss). Your theoretical mechanic might crack through Hallowed Ground's outright invulnerability, but it doesn't beat Holmgang, Living Dead or Superbolide, whose invuln mechanic are instead different variants of 'cannot hit zero HP'. You have not quashed the argument, you've merely redirected it, because the game still needs them to lose that fight.
The actual answer is the answer that they've done since Final Fantasy II: to not sweat these mechanical details that don't actually matter, just do the plot-loss fight, and do your best to get the storytelling around said fight to sell the fact you just lost. Sell it with feeling, rather than logic. Sometimes you can swing using mechanics to help tell that story, but that cannot be your only tool. FFXIV mostly succeeds at this; sure, it doesn't feel great when it happens, but it's also not supposed to, and anyone who hasn't decided that they're playing as Superman generally accept the idea of 'this guy's better at fighting than me' and move on.