Quote Originally Posted by Iyrnthota View Post
I do wonder if the whole thing could have been avoided if instead of telling us basically nothing, then asking we temper expectations, they instead did a deep dive on the new features so we knew exactly what to expect.
They didn't tell us nothing. They told us everything, but people didn't want to believe it. No deep dive was needed because everything is relatively plain and simple.

- Build various facilities (including a customizable base of operations) on their island,
- Gather materials from nature, which are island-specific and will take up separate inventory space,
- Craft tools from materials to become more efficient in harvesting,
- Create handicrafts to sell for island-specific currency and rewards, and
- Unlock flying for the map through island progression

Media sites / content creators are to blame for talking about things like Genshin Impact, Stardew Valley, Animal Crossing and Harvest Moon.

No one stopped to think how they could possibly (not) cram all that gameplay from the other games into FFXIV. How does any of that translate into the gaming environment of FFXIV? For me (and others), it screamed "mini-game" and nothing more.