Quote Originally Posted by Jojoya View Post
Because people choose to go through the motions of what they think they're expected to do instead of asking "is this really what I want for myself?". It's bizarre how often I see people go "I must have it because I'm a collector" at the same time they're complaining about the required grind
Well yes you can choose to do nothing, collect nothing. I'm just saying if you do want to collect those things, that is the way they are designed, you watch the clock. I'm not a fan of timer content that tells people to be at X position at X time.

My preference would be having X number of opportunities to see something each day and you can do that at any hour you have available to play. In this island content example, it could give you 3 special lures each day, like some luring scent item you can use whenever you feel like and it attracts rare animals which you then have an opportunity to catch. That way you don't feel like so much of a drone waiting for the specific hour you're allowed to click something.

That's what I used to imagine gathering content would be like. They almost did with the favors system in Heavensward but it had some flaws and was later removed. You spent scrip tokens to spawn your own hidden nodes at any time. People just didn't like the time-reward balance and the RNG of getting a variable number of rare spawns.

I think that's fine if it's rewarding enough and generates a fixed amount of rare nodes and doesn't take too long. I like it better than the unspoiled node design, the loop of constantly teleporting to different zones at specific times. I'd rather gather some rare stuff in a more flexible way, then trade it for the crafting mats I want at a vendor.