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  1. #1
    Player
    sagacious's Avatar
    Join Date
    Apr 2022
    Location
    Ravana-gridania
    Posts
    647
    Character
    Sage Cologne
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Didn't they say this is just the beginning and feedback will be used in the next upgrades?
    (2)
    sagacious

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by sagacious View Post
    Didn't they say this is just the beginning and feedback will be used in the next upgrades?
    Yeah. I mean it can only get better as they add some more layers to it, so there's that. I think the first impressions are also quite important though. I can imagine a lot of people quitting in the early phases. I feel like I got punished a bit for playing it casually instead of reading guides because I blew all the currency that the early quests give you on the rewards in the cabin shop, not knowing I would need that same currency to make island progress. That delayed me being able to effectively earn currency myself, then mammets took mandatory days off even though they are mammets. I feel like things need to open up faster so that the first impressions aren't so dire. It's not me wanting all the rewards asap, it's just that the mechanics feel like they're pushing you away before you've seen anything engaging to hook you in.

    Also I don't think the rare animal spawns are a very good system. Time and weather requirements are another thing that will push people to guides in order to learn and optimize. I'd prefer them to be full rng so that unexpected things can happen no matter what time I'm playing, making it more interesting to explore the island. Just let me look around and be surprised to discover rare animals or rare items rather than it being a routine thing done on a schedule that you can learn from a spreadsheet.
    (4)