when our static finally reached the enrage of p8s doorboss, we were hitting very VERY hard at a wall. the dps check is insane, even WITH a tomestone weapon. we had multiple clean (no death, no dmgdown) runs and still failed to manage the dps check.
our first "improvement" were class changes. that is so so SO sad to type down. any standard-comp should be able to clear dps checks in week 1. with the class changes the dps check was still insanely rough, but not impossible anymore.
-> you may say "well, play better, deal more dps as your class". yup, we have room for improvement. we are not world racers. we are a solid static clearing savages week 1 for multiple years. but if even we are barely able to clear the dps check, week 2/3/4 raiders are not motivated but disencouraged.
overall to clear the p8s doorboss we had to rely on crit lucks. we have had identical (no dmgdown/death) runs clearing the doorboss on the very last gcd and we have had runs with about 10s left. it is such a disappointment if our static plays every mechanic cleanly just to hear "This is the end..."
and everything that on top of a never seen before upgraded tomestone weapon!
even popular streamers were concerned about the dps check and multiple statics relied on split runs to be able to clear the dps check week 1.
I hereby claim that:
- clearing p8s doorboss on min ilvl in standard-comp is NOT possible (crit luck to be ignored)
- adjustments were made (unlike stated!)
p4s and p8s doorboss are very identical in design. both "introduce" their mechanics on a "basic" level. after their rotation their mechanics become advanced and mixed with multiple other obstacles (stack/spread/in/out/...).
after all mechanics are resolved:
- p4s doorboss does 3 AoE casts and 2 auto attacks -> enrage
- p8s doorboss does 1 AoE cast and 2 auto attacks -> enrage
it is very likely that they removed 2 AoE casts at the end of p8s doorboss since they were afraid the dps check would be too easy with the extra tomestone gear/weapon. 2 AoE casts would add another 10-15s to the fight, making the dps check more convenient.
I ask the devs to reduce the dps check to enable a broader audience of players clearing savage raids during the first week. if players are not able to clear savage in week 1 it should be due to difficulty in mechanics, not due to a dmg check.
an overview of our spent time (estimate):
~8h progging p8s doorboss mechanics
~5h progging p8s doorboss dps check
~5h progging p8s final boss mechanics
~1h progging p8s final boss dps check
thanks.