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  1. #31
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,996
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Somnolence View Post
    As I understand the problem is not week 1 delay or dps check but bad job balance.

    Difference between PLD and GNB or other casters and BLM is what, 5%+? That is obviously big enough to have difference in passing the check.
    Correct, the week 1 dps check is supposed to be extremely tight. If SE looks at this and doesnt conclude that they messed up job balance, they are throwing their goal of keeping every job viable in all content overboard. It'll no longer be 'play whichever job you like' and instead 'play whichever job we dont mess up'.
    (1)

  2. 09-07-2022 06:19 PM

  3. #32
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Somnolence View Post
    As I understand the problem is not week 1 delay or dps check but bad job balance.

    Difference between PLD and GNB or other casters and BLM is what, 5%+? That is obviously big enough to have difference in passing the check.
    IIRC depending on which DPS numbers you're looking at, the difference in tank roles alone account for about 0.35-0.8% of the door boss' health.
    Which doesn't sound like a lot, but if you're constantly hitting enrage at 50%, that's gonna sting.


    I haven't looked at the specific numbers for DPS/Healers, but I think there are similar differences in DPS. Healers I think are a lot closer.
    With that in mind, the difference between a fully "meta" comp (MNK, BLM, DNC, GNB) and a fully "non meta" (RPR, RDM, MCH, PLD) could be anywhere between 1.4-3.2% of his health, which is by no means insignificant.
    (0)

  4. #33
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Iyrnthota View Post
    IIRC depending on which DPS numbers you're looking at, the difference in tank roles alone account for about 0.35-0.8% of the door boss' health.
    Which doesn't sound like a lot, but if you're constantly hitting enrage at 50%, that's gonna sting.


    I haven't looked at the specific numbers for DPS/Healers, but I think there are similar differences in DPS. Healers I think are a lot closer.
    With that in mind, the difference between a fully "meta" comp (MNK, BLM, DNC, GNB) and a fully "non meta" (RPR, RDM, MCH, PLD) could be anywhere between 1.4-3.2% of his health, which is by no means insignificant.
    The requirement is 62500 rDPS iirc. GNB and DRK are about 300 aDPS ahead of WAR at all percentiles and 400 ahead of PLD. 700 DPS headstart of a DRK/ GNB comp over WaR/ PLD is more than 1% of his HP (2% on other bosses). Add other classes into the mix and you'd hit enrage at almost 10% on normal bosses. The 50% HP threshold makes even sub 1% differences more meaningful but many people forget that 50% threshhold for transition means small difference are more meaningful.
    (0)
    Last edited by Rilifane; 09-07-2022 at 06:53 PM.

  5. #34
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I am of the personal belief that ranged dps (potentially including BLM) deal unacceptably low damage currently.

    In a world where full uptime strats exist for melee, there is no reason for the large gap between the melees and the ranged at the moment. Its honestly heinous.
    (0)

  6. #35
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Yeastyloins View Post
    I mean thats your fault for trying to rush a week 1 clear with pugs instead of a dedicated group where you can better coordinate strats, record and examine footage to analyze mechanics, and better distribute loot where needed.
    What? How the hell did you even begin to come up with that? What kind of logic is this? When did I say I want to clear week 1??? And how is it my fault my clears are beholden to low tier players?

    Also, no I'm not going to join a static, I just like the game, the community? Not so much, why? Because I'd get people like you.
    (0)

  7. #36
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Aluja89 View Post
    What? How the hell did you even begin to come up with that? What kind of logic is this? When did I say I want to clear week 1??? And how is it my fault my clears are beholden to low tier players?

    Also, no I'm not going to join a static, I just like the game, the community? Not so much, why? Because I'd get people like you.
    Its glaringly apparent on who attempts to participate in the conversation while also not participating or having any idea what is going on in practice of the content. Some of these people have literally 0 idea how it works and it shows. My advice is to just laugh.
    (1)

  8. #37
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ivtrix View Post
    I am of the personal belief that ranged dps (potentially including BLM) deal unacceptably low damage currently.

    In a world where full uptime strats exist for melee, there is no reason for the large gap between the melees and the ranged at the moment. Its honestly heinous.
    They exist but the Gap should remain. There are still fights where melee get screwed on uptime. Barbariccia comes to mind with a few key points where pf will say 'don't greed' for the large circles, for example.

    There is also strats that force downtime that people use because they are easier.

    Meanwhile casters only need to worry about getting their casts complete and much like true north, mitigate that weakness via instant cast abilities.
    (1)

  9. #38
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gararr View Post
    They exist but the Gap should remain. There are still fights where melee get screwed on uptime. Barbariccia comes to mind with a few key points where pf will say 'don't greed' for the large circles, for example.

    There is also strats that force downtime that people use because they are easier.

    Meanwhile casters only need to worry about getting their casts complete and much like true north, mitigate that weakness via instant cast abilities.
    The gap should remain, but it has no right being as big as it currently is.

    Additionally, any sort of safe downtime strat is generally abandoned once you actually clear and reclears come into play.
    (0)
    Last edited by Ivtrix; 09-07-2022 at 09:23 PM.

  10. #39
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ivtrix View Post
    Its glaringly apparent on who attempts to participate in the conversation while also not participating or having any idea what is going on in practice of the content. Some of these people have literally 0 idea how it works and it shows. My advice is to just laugh.
    Sorry, but is this aimed at me?
    (0)

  11. #40
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Aluja89 View Post
    Sorry, but is this aimed at me?
    Nay, opposite.
    (1)

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