heyo since yoshida asked for feedback here are my thoughts and opinion to the 1 week savage delay covering every topic that's affected.
TL;DR -> keep the 1 week savage delay exactly like 6.2 but reduce the dps check on savage raid
market board
TL;DR -> same as ever, no noticeable changes
I can barely notice any difference on the market board prices for Abyssos compared to Asphodelos. I was expecting crafted gear plummeting into a pit, but prices kept surprisingly stable throughout the time. materia is still ridiculously overpriced, so yes, same as ever.
story time
TL;DR -> relaxing experience
before: everyone in our static kept rushing and skipping through content to reach (savage) raid and (extreme) trial
after: everyone had more than enough time to enjoy the story, cutscenes and content at their own pace
gear prep
TL;DR -> relaxing experience
before: rushing gathering nodes. crafting gear, food and pots between timed nodes. relied on other friends to help with crafting/gathering every raid-tier. bought stuff from market board for absurd amounts of gil (if time was running short)
after: more than enough time to prepare crafted set and food/pots on my own
extra tomestone gear/weapon / dps check in savage raid
TL;DR -> I feel lied to and disappointed on multiple levels, (class) balancing is in a very deep pit of failure
for the first time ever raiders are able to obtain 1 tomestone weapon in the very first week of the savage release due to the delay, tomestone weapon price changes, etc. other raid members are able to obtain (multiple) tomestone item(s)! I was able to buy the tomestone pants giving me even more options in choosing my gear, that's awesome, since the crafted gear pants have bad stat rolls for my playstyle! ("BiS")
I read an interview with yoshida which covered the question "did you make adjustments to the raid since stronger gear is accessable?" where yoshida gave an throughout answer with deep insights into their consideration. in short: "they decided to make no adjustments at all besides the 1 week delay release of savage". (here's the interview: https://www.famitsu.com/news/202208/09271375.html)
I was having concerns that the dps check would be too easy and in return mechanics were on a much higher level utterly destroying multiple statics.
on the other hand I was looking forward to that change, since statics, who failed on clearing savage week 1 due to not having the required skilllevel of their classes to clear a dps check in week 1, would have a better chance at giving it a week 1 shot.