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  1. #21
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Even if Physick was buffed to a useful level, it doesn't really fit in the rotation. They may as well move it to Carbuncle, so it does a little more.
    (0)

  2. #22
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aikaal View Post
    I do want to point out there is a very niche Rekindle use in P8S on the second boss when at 3minutes theres a tank buster and you have a Gunbreaker using Bolide. Rekindle is very nice and niche there.

    yes but the way this spell is implemented makes it obsolete in many combat situations, personally I would like them to remove all healing spells from the summoner or else they have to rework their functioning and not consider them as effective than a mitigation,
    I would prefer to have a small team shield instead that can be used when the summoner decides, healers don't need help for healing.

    Healing spells on DPS jobs should be considered a flavor for the job identity and not a particularly effective utility, because they are not.
    (0)

  3. #23
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by remiff View Post
    yes but the way this spell is implemented makes it obsolete in many combat situations, personally I would like them to remove all healing spells from the summoner or else they have to rework their functioning and not consider them as effective than a mitigation,
    I would prefer to have a small team shield instead that can be used when the summoner decides, healers don't need help for healing.

    Healing spells on DPS jobs should be considered a flavor for the job identity and not a particularly effective utility, because they are not.
    I get you, issue is Phoenix does bring healing so it's really hard not to implement it. However, such abilities shouldn't be gated to a tiny 15 second window you can't move every 2 minutes.
    (0)

  4. #24
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Personally I wouldn't take phoenix off the rotation, but I'd put its hot and its heal on separate keys that recharge with each phoenix (such as tri-disaster in shb). I would not introduce ruin 2 for ifrit's forced (often useless) tp, but I would add more primals with different timers to always keep in the 45 seconds of lego, so you have more choice. Also I would like these summons, like the ones that already exist, have different gcd times and mobility, and therefore not be trivial: "I choose this instead of this" but it should be: "I use 2 gcd of this summon and 3 of this" to do 45 seconds of lego rotation but thinking in the meantime to match the timings and the raid mechs.
    (0)
    Last edited by Ggwppino; 09-16-2022 at 06:30 PM.

  5. #25
    Player
    Zackmag1993's Avatar
    Join Date
    Jun 2022
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Arya Wrynn
    World
    Adamantoise
    Main Class
    Paladin Lv 100
    Hi, I am a Summoner lover!
    I loved the changes to summoner encountered but I most agree the rotation is too repetitive.
    Summoner needs to have more spells to use on the rotation as for Dots and instantly cast actions.
    It will be great if you can add more summoning to the class, especially now that FFXVI is coming, to add on the summoning rotation Leviathan, Ramuh, and Shiva, with an ending summoning of Odin.
    And to end on my suggestion for Summoner, please, but we need summoner's healing ability to be at least as Red mage potency.
    For it to have utility on levels superior to Lv 30.

    Also please help the Black mage to have at least one good healing ability, the same for the Dark knight.
    And tune jobs to be more balanced on ending content.

    I think that machinists need a party buff for damage also, to be more in balance with other classes.

    This is my first time publishing here, hope that this can get somewhere. I am quite new to this game, and I have listened to many people said that the Devs listen to the community, for me, this would be it, that game is great classes are super fun, and loved it so far!

    Thank you

    If someone can support my post thank you in advance, and if you wish to add something on it regarding what I am posting, feel free to do it, thank you
    (1)

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