Even if Physick was buffed to a useful level, it doesn't really fit in the rotation. They may as well move it to Carbuncle, so it does a little more.
Even if Physick was buffed to a useful level, it doesn't really fit in the rotation. They may as well move it to Carbuncle, so it does a little more.
yes but the way this spell is implemented makes it obsolete in many combat situations, personally I would like them to remove all healing spells from the summoner or else they have to rework their functioning and not consider them as effective than a mitigation,
I would prefer to have a small team shield instead that can be used when the summoner decides, healers don't need help for healing.
Healing spells on DPS jobs should be considered a flavor for the job identity and not a particularly effective utility, because they are not.
I get you, issue is Phoenix does bring healing so it's really hard not to implement it. However, such abilities shouldn't be gated to a tiny 15 second window you can't move every 2 minutes.yes but the way this spell is implemented makes it obsolete in many combat situations, personally I would like them to remove all healing spells from the summoner or else they have to rework their functioning and not consider them as effective than a mitigation,
I would prefer to have a small team shield instead that can be used when the summoner decides, healers don't need help for healing.
Healing spells on DPS jobs should be considered a flavor for the job identity and not a particularly effective utility, because they are not.
Personally I wouldn't take phoenix off the rotation, but I'd put its hot and its heal on separate keys that recharge with each phoenix (such as tri-disaster in shb). I would not introduce ruin 2 for ifrit's forced (often useless) tp, but I would add more primals with different timers to always keep in the 45 seconds of lego, so you have more choice. Also I would like these summons, like the ones that already exist, have different gcd times and mobility, and therefore not be trivial: "I choose this instead of this" but it should be: "I use 2 gcd of this summon and 3 of this" to do 45 seconds of lego rotation but thinking in the meantime to match the timings and the raid mechs.
Last edited by Ggwppino; 09-16-2022 at 06:30 PM.
Hi, I am a Summoner lover!
I loved the changes to summoner encountered but I most agree the rotation is too repetitive.
Summoner needs to have more spells to use on the rotation as for Dots and instantly cast actions.
It will be great if you can add more summoning to the class, especially now that FFXVI is coming, to add on the summoning rotation Leviathan, Ramuh, and Shiva, with an ending summoning of Odin.
And to end on my suggestion for Summoner, please, but we need summoner's healing ability to be at least as Red mage potency.
For it to have utility on levels superior to Lv 30.
Also please help the Black mage to have at least one good healing ability, the same for the Dark knight.
And tune jobs to be more balanced on ending content.
I think that machinists need a party buff for damage also, to be more in balance with other classes.
This is my first time publishing here, hope that this can get somewhere. I am quite new to this game, and I have listened to many people said that the Devs listen to the community, for me, this would be it, that game is great classes are super fun, and loved it so far!
Thank you
If someone can support my post thank you in advance, and if you wish to add something on it regarding what I am posting, feel free to do it, thank you
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