Quote Originally Posted by Isilien View Post
I'll be honest I do not like the rework for summoner, but we got it and we can only hope for tweaks and improvements, right?

One of those improvements would be to take out Phoenix from the summoning rotation, I said take out, not remove it. So we'd still be able to summon Phoenix, but when We Want it. Right now the HoT, everlasting flight, and single player buff, Rekindle, just gets wasted. This is simply because the rotation dictates it, not because it's required for the fight. I'm not sure if It should also change our dps spells. I would also like to add a new spell to ressurect a single party member. Currently ressing someone is a dps loss for summoner. This would alleviate it.

I would also like RUIN II insta cast back. This spell would then can get upgraded to ruin IV as we execute our rotation.. This would help when we have Ifrit up and we don't want to spend our melee spells, Crimson Cyclone and Crimson Strike.

I'm still hoping we get some more summons like FF XI.

Kind opinion please.
I just think a lot of gameplay elements just need to be totally reworked, and some spells added, because the summoner feels like a ''Demi Job''
it looks like the design is only 50% done, this has a lot of repercussions on the gameplay, but also on some elements that feel clunky,
- Like the overflow of mobility.

-The carbuncles which is totally useless, with a shield which is unavailable 60% of the rotation.

-Phoenix Everlasting flight and Renkindle which feel ineffective in a few situations ''overheal'', stuck 15s in a 120s rotation
(and the effects of regen on dps overall like arcane crest ''Reaper'' are not that strong as a good mitigation).

-The potency of the 3 elementary summons is not proportional to their mobility,
'Titan 2620 Pot in 12.5s -> 209.6 DPS.
'Ifrit 2580 Pot in 13.5s -> 191.1 DPS.
'Gar' 2160 Pot in 12s -> 183.3 DPS.
theoretically the order of potency according to the total duration of the summon and mobility should be.
Ifrit->Garuda->Titan '' I don't think they will, but i think they need to totally rework how elemental summons work for 7.0.

-They also need to remove Physick or replace it with a really useful spell.
-The etherflow system should also be completely reworked, it is clearly poorly implemented on the 6.0 summoner.
'Ruin IV has become a totally forgotten spell.

The visuals are good, but there is still a lot of work to do on the summoner to make him really interesting, today people play him because he requires no thinking and has a mobility almost similar to Phys ranged,
I don't think that this is really what a job in the category of '' Caster '' should look like, they should have kept the old system of egi assault to generate Ruin IV, and move only when it necessary.