- Make sure it's clearable with the gear available at release
- Make first turn not too hard but with some actual savage mechanics to introduce the tier
- Don't make the fight loop at half of the fight
- Don't put all the hard mechanics at the end where we can (and will try to) just skip them
- No more wall bosses
- Faster pace
- More damage instances and lethal unmitigated raidwides
- No cutscene where you can't control your character in the middle of the fight
- Don't abuse door bosses too much it becomes too predictible
- Don't put an insta wipe mechanic if one person fail on a turn 1
- Make the visuals nice to look at for more than 10 minutes
- No more wall bosses
- Don't just put 2 tank busters in a 10+ minutes fight
- Don't wait 10s between each mechanic
- Stop making the bosses center themselves
- **No more wall bosses**
- Reduce the size of the hitbox
- Make melees deserve the extra damage they do above casters
- Less puzzle mechanics that once that they're solved are a walk in the park and more execution based mechanic
- ***No more wall bosses***