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  1. #38
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Lemme reply to some of those suggested changes cuz i think these are some good stuff:

    Cover: I kinda wish this had no Gauge cost & did something like give knight's benediction to the target, maybe that would be too overpowered but the idea would be you could heal up a target while taking their damage, also yes the range should be boosted, IF not just covering for no cost & having more then 10 yalms would be a great change.
    Passage: I agree, if paladin gives up a personal mit for a party mit, it should at least be less situation where you have to angle it, in a lot of fights where realistically you're going to be standing in certain positions a lot of the time.
    HG: I'd go further and change the difference from each tank invul to be 30 seconds, instead of a minute apart, Holmgang should still be shortest and HG should be longest but closing the gap makes it more appealing to choose a invul for a "better effect" even then HG wouldn't be the best but at least it would be a lot more reasonable why it's longer.
    Divine Veil: fully agree, RP reasons should effect game balance.

    I think PLD rotation is fine? I think theirs a big issue with all the jank in it's rotation but the idea behind it having 2 more consistent bursts makes it more interesting and fun for me Instead of "dump all your dps into burst jobs", they do need to fix a lot of jank around paladins rotation in general. I do really enjoy it compared to lets say warrior or dark knights general rotation. I'd be worried if they made a complete ground up rework like they did with summoner tbh.
    (2)
    Last edited by Rithy255; 09-11-2022 at 04:50 AM.