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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    *cries in paladin*
    Y'know I thought we were gonna have it good this expansion we're the poster boy... haha..... Seriously it's a bit upsetting Paladin still is pretty bad in comparison and it's 6.2
    Poster boy curse.
    WAR was the poster boy in ARR but was a terrible tank with no invuln at start and forced to tankstance with 20 damage malus.
    DRG was the poster boy in HW but... Hold on this one was pretty good.
    SAM was the poster boy in SB but no one wanted one since it had no utility, no rDPS.
    MNK was a side poster boy, I forgot how it performed but NIN and DRG were still there, killing machine.
    DRK was tthe poster boy in ShB. The rework had a mixed reception and it had to compete with the brand new shiny Gunbreaker and the mitigation king WAR, while dealing with Living Dead.

    Honestly, PLD needs more than just potency:
    -Cover shouldn't cost gauge or at least apply the same buff from Intervention. Also get rid of that 10 yalm distance...
    -Change gauge regeneration to being time based, in the future make something else from that mitigation. PLD suffers from downtime.
    -Passage of Arms should cover allies around you and/or you should be able to move. I know you lose the RP aspect but it really doesn't work to spot you from moving at all when DRK, WAR and GNB can do the same thing while moving
    -Hallowed Ground to 360s rather than 420s. I don't care if it's the same cooldown as Bolide, PLD should be the mitigation king but it has the worst invuln due to a massive lack of flexibility. 360s cooldown should be a freeby.
    -Divine veil should apply a shield instantly. I know the RP side. But it's necessary to have a smooth cooldown rather than a RP one.

    Then PLD needs to have its rotation updated, I don't feel like many have fun with it.
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,864
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Lemme reply to some of those suggested changes cuz i think these are some good stuff:

    Cover: I kinda wish this had no Gauge cost & did something like give knight's benediction to the target, maybe that would be too overpowered but the idea would be you could heal up a target while taking their damage, also yes the range should be boosted, IF not just covering for no cost & having more then 10 yalms would be a great change.
    Passage: I agree, if paladin gives up a personal mit for a party mit, it should at least be less situation where you have to angle it, in a lot of fights where realistically you're going to be standing in certain positions a lot of the time.
    HG: I'd go further and change the difference from each tank invul to be 30 seconds, instead of a minute apart, Holmgang should still be shortest and HG should be longest but closing the gap makes it more appealing to choose a invul for a "better effect" even then HG wouldn't be the best but at least it would be a lot more reasonable why it's longer.
    Divine Veil: fully agree, RP reasons should effect game balance.

    I think PLD rotation is fine? I think theirs a big issue with all the jank in it's rotation but the idea behind it having 2 more consistent bursts makes it more interesting and fun for me Instead of "dump all your dps into burst jobs", they do need to fix a lot of jank around paladins rotation in general. I do really enjoy it compared to lets say warrior or dark knights general rotation. I'd be worried if they made a complete ground up rework like they did with summoner tbh.
    (2)
    Last edited by Rithy255; 09-11-2022 at 04:50 AM.