Do you really think a designer at SE will think "hmm this job is too good in Deepest Dungeons lets nerf it". I am slightly confused because I don't have any idea why you even bring Deepest Dungeons up when we are discussing about savage content.
Do you really think a designer at SE will think "hmm this job is too good in Deepest Dungeons lets nerf it". I am slightly confused because I don't have any idea why you even bring Deepest Dungeons up when we are discussing about savage content.
It was just a pun, nobody has a clue, including maybe SE ?!?
So any explanations is as good, as any other. Remember that "no-echo-yet, little tome-gear yet" savage raiding is affecting only minor part of playerbase.
Community seriously running deep dungeons is actually a thing. I cant really say, how many that involves.
Last edited by RylaBee; 09-05-2022 at 02:17 AM.
Althogh MCH is dead in newest content. Thank god MCH is still good in some content thats 6 YEARS OLD.
Seriously who cares which job performs well in Deep Dungeon. Even the devs dont care. I wonder why do they not buff jobs that is bad in Deep Dungeons?
Minor part??? By best estimates it's around a third of the playerbase. One in three people does savage. That's not a minor bit. If this were an issue only in ultimate, okay fair enough. But a LOT of people do savage.It was just a pun, nobody has a clue, including maybe SE ?!?
So any explanations is as good, as any other. Remember that "no-echo-yet, little tome-gear yet" savage raiding is affecting only minor part of playerbase.
Community seriously running deep dungeons is actually a thing. I cant really say, how many that involves.
Read what was written: "no-echo-yet, little tome-gear yet" savage raiding.
What that means is people who hope to seriously tackle content in first 1-2 weeks while dressed in almost all greens(crafted gear).
Not a third (33%), rather 5% and that is generous.
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